Yea I think I remember reading that thread a little while back as well. You look like you know how to model, however I can't really get a feel for your texturing skills because almost all of your work is cell shaded. While it is a cool style, very few games are cell shaded, so it doesn't really tell an employer much.
With some guidance I think you could become a solid prop modeler. Joining a mod team is a very good idea, my own work got a big boost in quality since joining. For your career, you should really get a website though, 50-100 bucks a year isn't much money, and it is practically required in order to get a job.
Looking forward to see how you handle the trial.