Debriefing > Join Us
Musician available
VC:
I'm not a fan of the LRLRLR panning but it's not too noticable in the first place so whatever.
String section felt ... unengaging.
The track is definiately good for one player. For some reason it makes me think of Time Splitters 2, which being a Goldeneye descendent, is a good thing. I don't know if I'd like it for multiplayer though, not that I can afford to miss a footstep for the sake of a block rocking beat.
I motion for trial if/when we have a map that needs sound. We don't really need a second musician, but it'd be nice to have a GES jukebox sorta thing where you can have random map music like in GE64. (And don't tell me ZOMG CANT BE DONE, Lodle. I'm highly confident you can copy files in a program.)
Sole Signal [Audix]:
Are you thinking more original type of tracks, or remixes of the bond theme and/or Goldeneye levels?
VC:
Personally I'm liking the idea of original and derivative stuff, rather than all remixes.
But that's up to current audio guy and management. All I do around here is complain about weapon behaviors. :D
Mike [fourtecks]:
Audix, just to let you know we are waiting for Basstronix to show up to get his comments since he's lead audio.
Wake[of]theBunT:
Very james bond like in a electro way.
Its more like trailer music tho, you need subtelty like basstronix employes - we'll see what he has to say :P
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