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Author Topic: [MAP] Control Screens (11/22/06)  (Read 44027 times)

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Lyndon

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Re: [MAP] Control Screens (11/22/06)
« Reply #15 on: November 23, 2006, 07:53:00 pm »

well fourteck is a really really talented guy
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Mike [fourtecks]

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Re: [MAP] Control Screens (11/22/06)
« Reply #16 on: November 23, 2006, 07:54:29 pm »

What is that big amount of light coming from the lower-right side in picture #1 ?

Theres a thing holding 2 spotlights sitting on the floor right there. HDR is causing it to bloom up pretty damn bright, I will have to tweak the light power for HDR lightmaps a bit.

edit: just noticed framed responded about it, oh well ;)
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ge_facility, ge_facility_backzone, ge_control

The_JFK

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Re: [MAP] Control Screens (11/22/06)
« Reply #17 on: November 23, 2006, 08:12:04 pm »

Very very hot, I love where this is going. My only concern is how yellow some of the screenies look, but that would just be a change in lighting.
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Ganondorf

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Re: [MAP] Control Screens (11/22/06)
« Reply #18 on: November 23, 2006, 11:43:32 pm »

WHERE IS BUNKER?? THAT GREAT MAP?? I want to see pics and the level in the game. Plz thats the best map on the game... Control is good too! :)
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mbsurfer

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Re: [MAP] Control Screens (11/22/06)
« Reply #19 on: November 24, 2006, 02:29:11 am »

wooooow, this map looks amaaazing. i can't wait to play it. *sets control09 as desktop*
I knew it would make a good Desktop :D
9th picture is teh s3x.  I think I want it as my desktop :)
I have to say I told you so ;)
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CmndoJ

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Re: [MAP] Control Screens (11/22/06)
« Reply #20 on: December 22, 2006, 11:48:11 am »

can you imagine playing on this level with like, 30 people?

thats gonna be awsome!


gw guys :)
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Janus

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Re: [MAP] Control Screens (11/22/06)
« Reply #21 on: December 22, 2006, 02:38:42 pm »

Bloody good job old chap. An inspiration to all in the community.
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Wake[of]theBunT

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Re: [MAP] Control Screens (11/22/06)
« Reply #22 on: December 22, 2006, 06:05:45 pm »

can you imagine playing on this level with like, 30 people?

This isnt de_dust2

You will have to keep imagining a figure like that, i believe the game is capped at 20 for Beta001, not 100% sure on this fact :P
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Sean [Baron]

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Re: [MAP] Control Screens (11/22/06)
« Reply #23 on: December 22, 2006, 06:42:01 pm »

Well, nothing is capped actually. If you want 30 players you can but we don't recommend it because of how small maps generally are. We recommend somewhere around 16 players max, and maybe a little more on the larger maps.
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ConfusedWisdom

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Re: [MAP] Control Screens (11/22/06)
« Reply #24 on: December 22, 2006, 06:47:06 pm »

*Looks for Jaw-Dropping smiley*
<.< >.>
God damn it.
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Wake[of]theBunT

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Re: [MAP] Control Screens (11/22/06)
« Reply #25 on: December 22, 2006, 06:50:19 pm »

Well now haha, this is news to me and prob everyone else out there. Id say some map-to-map guide is given in an FAQ release day, so server hosts dont go overboard and instead select a happy medium for all their selected maps. Rather than them thinking w/e and making it 30 promoting laggy play and generally less fun for new people

i'll definitely be making one of my servers like max40 for an hour hahahaha
« Last Edit: December 22, 2006, 06:52:48 pm by Wake[of]theBunT »
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fonfa

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Re: [MAP] Control Screens (11/22/06)
« Reply #26 on: December 22, 2006, 06:54:22 pm »

Well, nothing is capped actually. If you want 30 players you can but we don't recommend it because of how small maps generally are. We recommend somewhere around 16 players max, and maybe a little more on the larger maps.

i like 10 players on maps like these
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InvertedShadow

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Re: [MAP] Control Screens (11/22/06)
« Reply #27 on: December 22, 2006, 08:09:23 pm »

4 max ftw.
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Polizei

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Re: [MAP] Control Screens (11/22/06)
« Reply #28 on: December 22, 2006, 08:49:58 pm »

4 max ftw.

qft

16 would be nice if all of these maps are larger than facility.

The only shame is that there isn't a way to recreate the splitscreen chases from the 64 because 1. there are too many people and 2. you can't see the other guy's screen.
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Wake[of]theBunT

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Re: [MAP] Control Screens (11/22/06)
« Reply #29 on: December 22, 2006, 08:54:56 pm »

Eh...i dont find that a shame at all myself, because these maps and gameplay rock so hard like goldeneye you forget the n64 in a heartbeat and are just like 'WOW fuck! this is goldeneye bitch'
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