Global Communications > Development Media

[MAP] Control Screens (11/22/06)

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Wake[of]theBunT:
Well now haha, this is news to me and prob everyone else out there. Id say some map-to-map guide is given in an FAQ release day, so server hosts dont go overboard and instead select a happy medium for all their selected maps. Rather than them thinking w/e and making it 30 promoting laggy play and generally less fun for new people

i'll definitely be making one of my servers like max40 for an hour hahahaha

fonfa:

--- Quote from: Baron on December 22, 2006, 06:42:01 pm ---Well, nothing is capped actually. If you want 30 players you can but we don't recommend it because of how small maps generally are. We recommend somewhere around 16 players max, and maybe a little more on the larger maps.

--- End quote ---

i like 10 players on maps like these

InvertedShadow:
4 max ftw.

Polizei:

--- Quote from: InvertedShadow on December 22, 2006, 08:09:23 pm ---4 max ftw.

--- End quote ---

qft

16 would be nice if all of these maps are larger than facility.

The only shame is that there isn't a way to recreate the splitscreen chases from the 64 because 1. there are too many people and 2. you can't see the other guy's screen.

Wake[of]theBunT:
Eh...i dont find that a shame at all myself, because these maps and gameplay rock so hard like goldeneye you forget the n64 in a heartbeat and are just like 'WOW fuck! this is goldeneye bitch'

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