GoldenEye: Source Forums

  • November 23, 2024, 11:38:08 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [MAP] Egyptian Screens (11/22/06)  (Read 19169 times)

0 Members and 1 Guest are viewing this topic.

Sean [Baron]

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 6,752
  • Reputation Power: 2
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
[MAP] Egyptian Screens (11/22/06)
« on: November 23, 2006, 12:21:55 am »

More screens at Mod DB



Map by Enzo.Matrix

Enjoy!
« Last Edit: February 25, 2009, 11:40:29 pm by JcFerggy »
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

jimmy

  • Agent
  • *
  • Posts: 34
  • Reputation Power: 0
  • jimmy has no influence.
  • Offline Offline
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #1 on: November 23, 2006, 12:23:12 am »

my god! so many media releases today!
Logged

Luchador

  • Retired Lead Developer
  • 00 Agent
  • *
  • Posts: 387
  • Reputation Power: 175
  • Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!
  • Offline Offline
    • My Website
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #2 on: November 23, 2006, 12:25:44 am »

sweet job, all these maps are looking great!  ;D

MtM0201

  • Guest
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #3 on: November 23, 2006, 12:26:41 am »

Better and better
Logged

X23

  • Secret Agent
  • **
  • Posts: 105
  • Reputation Power: 0
  • X23 has no influence.
  • Offline Offline
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #4 on: November 23, 2006, 12:27:20 am »

The new hdr looks really good. I like how its shiny.

I can never get my env_tonemap_controller entity to fire, I'll have to check out yours when the mod comes out.
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #5 on: November 23, 2006, 12:29:58 am »

respect to this quality updated map  :o
Logged

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #6 on: November 23, 2006, 01:32:08 am »

Do we still get to spawn in walls? :P

Looks good, just like all the other maps.
Logged

mbsurfer

  • Inactive Tester
  • 00 Agent
  • ***
  • Posts: 794
  • Reputation Power: 41
  • mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.
  • Offline Offline
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #7 on: November 23, 2006, 01:33:04 am »

The sand above the walls like in the 1st picture really makes the map. :D
Logged

Enzo.Matrix

  • Lead Public Relations
  • GE:S Fanatic
  • *****
  • Posts: 3,095
  • Reputation Power: 179
  • Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!
  • Offline Offline
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #8 on: November 23, 2006, 02:00:03 am »

I fixed wall spawns a week after the A1.1 release, right after the bug was posted.
Logged
GoldenEye: Source Co-Creator
Personal Mission: -Play GE:S with a GE007 N64 Dev (Dr. Doak)
-GE:S reviewed by Yahtzee

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #9 on: November 23, 2006, 02:40:37 am »

I fixed wall spawns a week after the A1.1 release, right after the bug was posted.

Boo!
Logged

m-p{3}

  • IT Specialist
  • Agent
  • *
  • Posts: 40
  • Reputation Power: 0
  • m-p{3} has no influence.
  • Offline Offline
    • Steam
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #10 on: November 23, 2006, 12:24:42 pm »

The sand above the walls like in the 1st picture really makes the map. :D
Indeed, this looks awesome, add much to the map ambience, without modifying the gameplay. Amazing :)
Logged

Dexee

  • Agent
  • *
  • Posts: 27
  • Reputation Power: 0
  • Dexee is looked down upon.
  • Offline Offline
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #11 on: November 25, 2006, 04:26:23 am »

My lord Enzo.... sexy updates and do-over. :)
Logged

Armoured-Fury

  • 00 Agent
  • ***
  • Posts: 436
  • Reputation Power: 0
  • Armoured-Fury has no influence.
  • Offline Offline
Re: [MAP] Egyptian Screens (11/22/06)
« Reply #12 on: November 25, 2006, 10:34:17 pm »

I agree that it does look great!   ;D
Logged
Pages: [1]   Go Up