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Author Topic: [MAP] Facility Screens (11/22/06)  (Read 41161 times)

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Sean [Baron]

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[MAP] Facility Screens (11/22/06)
« on: November 23, 2006, 12:05:46 am »

More screens at Mod DB



Map by Fourtecks

Enjoy!
« Last Edit: February 25, 2009, 11:39:04 pm by JcFerggy »
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jimmy

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Re: [MAP] Facility Screens (11/22/06)
« Reply #1 on: November 23, 2006, 12:16:20 am »

i like i like!!
you guys are doing a fucking awesome job.
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X23

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Re: [MAP] Facility Screens (11/22/06)
« Reply #2 on: November 23, 2006, 12:25:08 am »

Those look awesome.

This is some of the best ges pr I've seen in a while.
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Wake[of]theBunT

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Re: [MAP] Facility Screens (11/22/06)
« Reply #3 on: November 23, 2006, 12:28:23 am »

shit yea teh SEX! omg i like the new media formatt and all as well. good work  ;D
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MtM0201

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Re: [MAP] Facility Screens (11/22/06)
« Reply #4 on: November 23, 2006, 12:39:08 am »

 :D 8) 8) 8) AWSOME!!!!!!!

that last underground screenie looks like the HL2 route canals. (which asks why you aren`t with VALVe yet.) ;) ;D ;) ;) :) 8) 8) 8)
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Sean [Baron]

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Re: [MAP] Facility Screens (11/22/06)
« Reply #5 on: November 23, 2006, 12:40:58 am »

Yeah. You may notice a few new areas on a few of the levels. :)
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mbsurfer

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Re: [MAP] Facility Screens (11/22/06)
« Reply #6 on: November 23, 2006, 01:04:54 am »

 :o Yay!! No more cluttered Facility with the new sections of the map :-*
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Mike [fourtecks]

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Re: [MAP] Facility Screens (11/22/06)
« Reply #7 on: November 23, 2006, 01:26:51 am »

err, you used an older version of the map for the screens. Theres quite a few other changes compared to the version you posted. I will update these later when I'm not busy
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ge_facility, ge_facility_backzone, ge_control

.sh4k3n

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Re: [MAP] Facility Screens (11/22/06)
« Reply #8 on: November 23, 2006, 01:30:40 am »

This looks amazing. Great work, guys.
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Sean [Baron]

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Re: [MAP] Facility Screens (11/22/06)
« Reply #9 on: November 23, 2006, 01:32:56 am »

err, you used an older version of the map for the screens. Theres quite a few other changes compared to the version you posted. I will update these later when I'm not busy
Yeah. These were taken about 3 weeks ago, so they aren't completely up-to-date but I don't think the community minds ;P

No worries, I'll get more soon, With more maps as well.
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Pricey

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Re: [MAP] Facility Screens (11/22/06)
« Reply #10 on: November 23, 2006, 03:05:46 am »

Sweet!

Where does that hole in the floor lead to? The new tanks look nice too
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Wake[of]theBunT

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Re: [MAP] Facility Screens (11/22/06)
« Reply #11 on: November 23, 2006, 03:43:02 am »

The new tanks look nice too

Aint that the truth, its majorly sexy.

Btw baron those screens resemble the moddb release, in which someone copied a certain someones Screenshot positions and redid them in the wrong sizing, and that release was like 2 months ago, so thats my guess of how old the screens are =) Unless of course you yourself did them 3 weeks ago, then i can just shut my trap =P
« Last Edit: November 23, 2006, 03:52:23 am by Wake[of]theBunT »
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Sean [Baron]

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Re: [MAP] Facility Screens (11/22/06)
« Reply #12 on: November 23, 2006, 03:44:56 am »

Nope, all of these screens are fresh screens I took myself, about 3 weeks ago. I will take more when I get the time, and post those as well, since there are a few changes since these screenshots. But for now, this will do (i think), atleast for a couple more days ;).
« Last Edit: November 23, 2006, 03:49:44 am by Baron »
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Wake[of]theBunT

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Re: [MAP] Facility Screens (11/22/06)
« Reply #13 on: November 23, 2006, 03:59:36 am »

Yeah honestly i doubt anyone is complaining that there is 500% more media of late than previously treated, i say march on and get to these updated screens when youve got a LOT of spare time to kill  8) i'd also like to offer the idea that these ones be preserved in a locked thread (if you didnt plan already) for ppl to have fun comparing , give them a little somefin somefin to drool over in their eager month of mental torturous pain before they get the biggest videogasmic experience since the original itself

eh? comrades.  ;)
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mbsurfer

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Re: [MAP] Facility Screens (11/22/06)
« Reply #14 on: November 23, 2006, 04:00:46 am »

Did you guys fix the invisible texture thingy on top of the tanks? You can't quite see it in the picture ::)
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m-p{3}

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Re: [MAP] Facility Screens (11/22/06)
« Reply #15 on: November 23, 2006, 12:20:57 pm »

Does the hole in the floor (picture #7) is connected to the green colored doorway (picture #8) ?
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Sean [Baron]

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Re: [MAP] Facility Screens (11/22/06)
« Reply #16 on: November 23, 2006, 01:12:35 pm »

No, those are two seperate areas. The hole in the floor on picture #7 is just a little passage way for you to get out of the fight for a second, or hide. There is a locked door down in there. Picture #8 and #9-10 are connected however.

You'll see ;)
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olileauk

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Re: [MAP] Facility Screens (11/22/06)
« Reply #17 on: November 23, 2006, 06:05:15 pm »

another amazing level, this media release is like Christmas come early.
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oo6

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Re: [MAP] Facility Screens (11/22/06)
« Reply #18 on: November 23, 2006, 06:57:09 pm »

Did you increase connectivity with more vents, or at least greater access to the already existing vents? (Not that you'd need to, just wondering.)
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The_JFK

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Re: [MAP] Facility Screens (11/22/06)
« Reply #19 on: November 23, 2006, 08:04:26 pm »

Oooooh... it's all shiny and stuff now. I'm a little worried about the new areas though... I do hate change. Although I eventually warmed up to the new sections in FB, it took me almost a year to do so.
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.sh4k3n

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Re: [MAP] Facility Screens (11/22/06)
« Reply #20 on: November 23, 2006, 08:10:38 pm »

We fear change.
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Re: [MAP] Facility Screens (11/22/06)
« Reply #21 on: November 23, 2006, 08:27:26 pm »

Trust us guys, we HAD to add stuff to the level to make it competitive for more than 5 or 6 players at a time.

Don't forget that we still have ge_facility_classic for those who want the diehard original ;)
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Hybriz

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Re: [MAP] Facility Screens (11/22/06)
« Reply #22 on: November 24, 2006, 12:23:52 am »

 ;D sounds great... luv all teh GEmaps... except for cave :)
it's too hard to stay alive with prox. mines.. ^^
btw, will u be able to choose weapons by your own before starting the round as in PD or will it be
pre-made themes like in the original GE for N64? =)

imma hardcore GEplayer... I DO really regret that i traded the N64 for an xbox :(
 >:(
the problem with teh N64 controls were that they didnt stay whole for long :o
the thumbstick took to much dmg ^^
i spent like 5-600 hours in front of GE64 :o and another 500 in front of PD ^^
zomg...
my parents went mad when i was playing like 12 hours aday during weekends :P
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framed

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Re: [MAP] Facility Screens (11/22/06)
« Reply #23 on: November 24, 2006, 04:04:46 am »

pre-made themes like in the original GE for N64? =)
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Re: [MAP] Facility Screens (11/22/06)
« Reply #24 on: November 24, 2006, 05:15:22 am »

:: Did you guys fix the invisible texture thingy on top of the tanks? You can't quite see it in the picture

They replaced it with a mirror.  You see yourself, panic, open fire, explode the tank, and blow your own ass up.
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mbsurfer

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Re: [MAP] Facility Screens (11/22/06)
« Reply #25 on: November 24, 2006, 02:37:35 pm »

:: Did you guys fix the invisible texture thingy on top of the tanks? You can't quite see it in the picture

They replaced it with a mirror.  You see yourself, panic, open fire, explode the tank, and blow your own ass up.
Ah..  MUCH better
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m-p{3}

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Re: [MAP] Facility Screens (11/22/06)
« Reply #26 on: November 26, 2006, 06:08:04 am »

That's even more better then :D
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