Debriefing > General Goldeneye
Will this be done for GE:S?
Sporkfire:
At least in my opinion, GE:S and most other shooters are missing something that makes a good shooter. I'm talking about how your guns and screen would shake. I don't know about you but it really pulls me out of the game without these. I feel more like a turret or on a rail than a person blasting left and right blowing crap up, it also plays a big part in multi since your bullets never went in perfect straight lines as they do now. So my question is will screen shake and weapon bob ever be put in? or are they even important to you guys, anybody feel like something big is missing; or am I just crazy? :o :o :o
VC:
Breathing Effect should be do-able. Gun animations, likewise. But Goldeneye is very much a turret game.
Konrad Beerbaum:
Well in GE64, when you got shot it showed the health bars and you would get knocked backwards. It was pretty shocking/disorientating when you got hit. I'm not sure if that is going to be implemented or not.
VC:
I've seen it in CSS, and it caused a lot of trouble. I'd say it's do-able, but would take plenty of testing and shouldn't be a top priority.
Jonathan [Spider]:
--- Quote from: Sporkfire on September 23, 2007, 01:44:54 am ---At least in my opinion, GE:S and most other shooters are missing something that makes a good shooter. I'm talking about how your guns and screen would shake. I don't know about you but it really pulls me out of the game without these. I feel more like a turret or on a rail than a person blasting left and right blowing crap up, it also plays a big part in multi since your bullets never went in perfect straight lines as they do now. So my question is will screen shake and weapon bob ever be put in? or are they even important to you guys, anybody feel like something big is missing; or am I just crazy? :o :o :o
--- End quote ---
the crazy thing is, the original GE64 was envisioned as a shooter on rails. its initial concept was to be virtual cop on rails going through the levels. were going to try to do things that can help put the player into a more realistic type of feeling game, stuff like breathing and things like that.
leaving things as a shooter on rails kind of brings a more nostalgic feel, so its a balancing act for immersion, and nostalgia.
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