GoldenEye: Source Forums

  • November 14, 2024, 10:04:20 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 [All]   Go Down

Author Topic: [WEP] Rocket Launcher Render (9/22/07)  (Read 32818 times)

0 Members and 1 Guest are viewing this topic.

Xanatos

  • Colombian Decaffeinated Coffee Crystals
  • GE:S Fanatic
  • *****
  • Posts: 2,809
  • Reputation Power: 5
  • Xanatos has no influence.
  • Offline Offline
    • The Janus Syndicate
[WEP] Rocket Launcher Render (9/22/07)
« on: September 22, 2007, 06:53:28 am »

As seen in the 9/22/07 Weekly Update

Click for larger image



Model and texture by KonradBeerbaum
« Last Edit: February 25, 2009, 09:57:26 pm by JcFerggy »
Logged

WNxBIGBIRD

  • Agent
  • *
  • Posts: 45
  • Reputation Power: 0
  • WNxBIGBIRD has no influence.
  • Offline Offline
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #1 on: September 22, 2007, 12:30:08 pm »

I like it, and the red lable. It really stands out.
Logged

Sergeant Kelly

  • Deus Ex Fan.
  • 00 Agent
  • ***
  • Posts: 720
  • Reputation Power: 18
  • Sergeant Kelly is working their way up.Sergeant Kelly is working their way up.Sergeant Kelly is working their way up.
  • Offline Offline
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #2 on: September 22, 2007, 11:17:26 pm »

Looks awesome. :)
Logged

Polizei

  • 00 Agent
  • ***
  • Posts: 380
  • Reputation Power: 1
  • Polizei has no influence.
  • Offline Offline
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #3 on: September 24, 2007, 02:36:58 am »

Campy. I want to see an ingame shot.
Logged

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #4 on: September 24, 2007, 03:47:09 am »

So do I :P  It is currently in the process of being animated and put ingame, so no shot yet. 
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #5 on: September 27, 2007, 02:19:53 am »

It seems too shiny, perfect and unrealistic compared to all of the other guns...
Logged

Lággy

  • Guest
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #6 on: September 27, 2007, 04:05:29 am »

In my opinion, it looks a bit like a Sci-Fi movie prop. I think the texture needs to be dirtied up a bit.
Logged

Janus

  • Secret Agent
  • **
  • Posts: 172
  • Reputation Power: 0
  • Janus has no influence.
  • Offline Offline
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #7 on: September 27, 2007, 10:04:33 pm »

Yeh just a little bit but model and texture so far look ace. Good job.
Logged

7FoX

  • @_7FoX --> follow me?
  • Secret Agent
  • **
  • Posts: 63
  • Reputation Power: 11
  • 7FoX barely matters.7FoX barely matters.
  • Offline Offline
    • Ma Shutube xD
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #8 on: July 06, 2009, 03:20:07 pm »

oh,. I remeber its shooting sound, PHEEWW !

StrikerMan780

  • Hellbender
  • Secret Agent
  • **
  • Posts: 92
  • Reputation Power: 3
  • StrikerMan780 has no influence.
  • Offline Offline
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #9 on: July 06, 2009, 06:27:04 pm »

Wow, nice necropost.... :|
Logged

Check out [SM]'s HL2: Deathmatch Server! I've worked hard on making it the best it can be.

Sergeant Kelly

  • Deus Ex Fan.
  • 00 Agent
  • ***
  • Posts: 720
  • Reputation Power: 18
  • Sergeant Kelly is working their way up.Sergeant Kelly is working their way up.Sergeant Kelly is working their way up.
  • Offline Offline
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #10 on: July 07, 2009, 01:19:01 am »

There aren't too many posts in the media section, so bumps aren't really a big concern.
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #11 on: July 07, 2009, 01:27:06 am »

all good, maybe this bump will get some DEV's off their ASSES!!!! <3
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #12 on: July 07, 2009, 04:51:26 pm »

It seems too shiny, perfect and unrealistic compared to all of the other guns...

I'm quoting a two-year old post, but... I think it is fine the way it is. The original one didn't look worn nor anything. It's not like you walk around tossing your Rocket Launcher into the floor and against walls. Sure, it could be an old one, battered by the use, but the original was just clean.
Logged

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #13 on: July 10, 2009, 05:26:43 am »

all good, maybe this bump will get some DEV's off their ASSES!!!! <3
What I was thinking.  ;)
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

StrikerMan780

  • Hellbender
  • Secret Agent
  • **
  • Posts: 92
  • Reputation Power: 3
  • StrikerMan780 has no influence.
  • Offline Offline
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #14 on: July 16, 2009, 08:31:57 pm »

Heh, I suppose. xD
Logged

Check out [SM]'s HL2: Deathmatch Server! I've worked hard on making it the best it can be.

apedap

  • Guest
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #15 on: December 19, 2009, 10:59:23 pm »

Well, this is an old post, but here's my opinion.

The rocket launcher deals great damage on (my guess) long range wich leads to more usage, wich simultaneously leads to camping / noobs bragging about their skills etc, but still, a really nice weapon!
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #16 on: December 20, 2009, 06:23:05 am »

Servers have the choice to limit the weapons.
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Mangley

  • No Longer Leads The Art
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,848
  • Reputation Power: 270
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #17 on: December 20, 2009, 04:01:14 pm »

I actually had a dream about the rocket launcher last night... Not only was it sexy, but I was kicking ass with it.

... this is fact by the way.  :-X
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [WEP] Rocket Launcher Render (9/22/07)
« Reply #18 on: December 25, 2009, 10:58:07 pm »

Servers have the choice to limit the weapons.

Or better yet, if the serverhost is smart, only have 5-10 mins "rounds" during a map's cycle and have the weaponset change each new round, thus making the time of exploiting RL limited to a short time period of a map (if non explosives weaponsets enable throughout the other rounds before map change)

Ive not noticed extended use of RL being a bad thing, if ppl have a mind to have fun you'll just run around and spam the same as everyone else because explosives weaponset is just pure chaos. Or, pros will formulate a goal to take down these "noobs" you mentioned with weapons such as pp7 for that challenge element.
« Last Edit: December 25, 2009, 11:00:15 pm by Wake[of]theBunT »
Logged
Pages: 1 2 [All]   Go Up