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Author Topic: [REL][WIP] GE_Citadel_MDS  (Read 36036 times)

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Semedi

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Re: [WIP][REL]dm_citadel_rev (HL2DM Version)
« Reply #15 on: December 07, 2006, 03:58:26 am »

New textures are a definite step in the right direction. Reminds me of a paintball arena.
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.sh4k3n

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Re: [WIP][REL]dm_citadel_rev (HL2DM Version)
« Reply #16 on: December 07, 2006, 10:06:44 am »

I think the new textures really help, and the ground/foliage looks way better. Nice work.
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X23

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Re: [REL][WIP] citadel_rev (GE:S+HL2DM)
« Reply #17 on: December 11, 2006, 12:58:22 am »

It looks good, what grass texture did you use? It has alot of grass sprites, and that looks great with the map and alot of maps.
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HardHittinHeeb

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Re: [REL][WIP] citadel_rev (GE:S+HL2DM)
« Reply #18 on: December 11, 2006, 06:19:39 am »

Actually, I came across that material as a mistake. I saw a ground texture that looked good (nature/dirtfloor001a) and when I compiled, the grass was on it. It looked cool, so, I decided to keep it.
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