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[RESURRECTION] Title says it all, in both contexts. Anthony 4 15,623 Last post May 01, 2010, 03:51:23 am
by Mangley
[Source] Isourcetextures.com Josh [SLX] 3 14,179 Last post August 12, 2009, 03:52:13 am
by Josh [SLX]
failed to take master pipe connection lock Kickflipkid687 5 27,755 Last post November 17, 2008, 05:40:59 am
by Kickflipkid687
[SOURCE] Human Texture Archive - 3D.sk Konrad Beerbaum 0 7,523 Last post August 31, 2007, 04:37:58 am
by Konrad Beerbaum
[TOOL] Photoshop VTF Plugin Konrad Beerbaum 2 24,303 Last post February 06, 2009, 01:36:12 pm
by keefy
[TIP] Texturing Tips & Techniques - Caponeart Konrad Beerbaum 0 5,310 Last post September 02, 2007, 02:12:05 am
by Konrad Beerbaum
[SOURCE] VMT parameters + Shader Descriptions (Valve Wiki) Konrad Beerbaum 0 28,638 Last post October 07, 2007, 07:58:49 pm
by Konrad Beerbaum
[TOOL] Tortoise SVN Client Konrad Beerbaum 0 5,207 Last post August 31, 2007, 07:19:09 pm
by Konrad Beerbaum
[SOURCE] Free Environment Texture Archive - CGTextures.com Konrad Beerbaum 0 9,012 Last post August 31, 2007, 04:30:49 am
by Konrad Beerbaum
[TIP] Photoshop clipboard stops recognizing external programs. Konrad Beerbaum 0 22,141 Last post February 24, 2008, 07:18:46 pm
by Konrad Beerbaum
[FIX] Characters created in Maya and compiled from XSI have slanted normals. Konrad Beerbaum 0 5,563 Last post September 20, 2007, 04:57:14 am
by Konrad Beerbaum
[TIP] .objs importing into 3DS Max with jagged holes. Konrad Beerbaum 0 4,983 Last post August 31, 2007, 04:47:44 am
by Konrad Beerbaum
[SOURCE] Material Surface Properties - Valve Wiki Article Konrad Beerbaum 0 6,318 Last post August 31, 2007, 11:20:49 pm
by Konrad Beerbaum
[SOURCE] Free Environment Texture Archive - Ben Cloward Textures Konrad Beerbaum 0 5,699 Last post August 31, 2007, 04:35:10 am
by Konrad Beerbaum
[SOURCE] Blueprints - CGTalk Thread List Konrad Beerbaum 1 11,812 Last post October 07, 2007, 01:14:40 am
by kant.think.str8
[TOOL] xNormal - Standalone normal mapping tool. Konrad Beerbaum 0 6,159 Last post August 31, 2007, 04:58:46 am
by Konrad Beerbaum
[TIP] Source SDK built in SMD exporter/importer for Maya. Konrad Beerbaum 1 22,867 Last post February 24, 2008, 08:16:25 am
by Konrad Beerbaum
[TOOL] Mojopac Konrad Beerbaum 0 6,819 Last post September 02, 2007, 09:32:34 am
by Konrad Beerbaum
[SOURCE] Free Font Archive - 1001 Free Fonts Konrad Beerbaum 9 24,937 Last post May 17, 2011, 09:48:24 pm
by fontsmaster
[TIP] When compiling, a complex collision mesh is reduced to a single piece. Konrad Beerbaum 0 6,967 Last post August 31, 2007, 07:38:34 pm
by Konrad Beerbaum
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