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UPDATE: What I think can be touched on, Invulnerability.
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Flash2011
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36
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13,469
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July 30, 2011, 01:22:23 pm
by killermonkey
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Update on Mac
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Wolfgang
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1
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7,694
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August 19, 2016, 12:20:02 am
by soupcan
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Untimed Rounds, Score based rounds. EDIT nevermind we have it!
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Hixbot
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0
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5,556
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December 20, 2010, 10:14:35 pm
by Hixbot
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Types of players, the radar position and headshots
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V!NCENT
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15
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14,692
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February 17, 2012, 12:32:39 am
by Proxie
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Two words: Split Screen
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Kevin
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19
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15,319
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June 30, 2009, 05:29:40 am
by Maxaxle
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Turbo Mod?
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Sansao
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19
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14,456
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December 01, 2009, 12:02:44 am
by Mangley
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Tournament Mode
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Guardian
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2
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5,822
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May 13, 2009, 06:17:53 am
by CCsaint10
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Things we need in GE:S and new gamemode idea
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Yes! I am Invincible!
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24
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16,713
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December 18, 2012, 09:10:11 am
by kraid
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The Man With The Golden Gun- Team Variation
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TheHTCViveGuy
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1
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13,535
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May 18, 2017, 07:27:00 pm
by JohnRDVSMarston
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The Man With The Golden Gun
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and.punker
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2
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9,814
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January 31, 2016, 02:01:54 pm
by The Cy
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The feels like we play Goldeneye N64 but remakes same time
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TurokTalset007
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0
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15,085
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November 28, 2018, 07:21:14 am
by TurokTalset007
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The Cradle Spawn Points
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Rant
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5
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16,296
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October 30, 2017, 11:46:08 pm
by JohnRDVSMarston
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Thank You So Much
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NinjaFox009
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10
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7,346
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March 27, 2011, 11:25:19 am
by markpeterjameslegg
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Test for Cpt Lima
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Enzo.Matrix
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3
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23,228
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January 16, 2023, 02:20:26 pm
by markpeterjameslegg
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Team distinctions/outlines
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Smurfy
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18
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16,323
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September 05, 2009, 08:30:40 pm
by KimKaze
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Support for Source 2009's color codes
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StrikerMan780
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8
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9,549
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July 04, 2013, 12:29:18 pm
by killermonkey
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Sup dudes! Great mod! Suggestion about implementing RAW INPUT mouse movement
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biscojoe42
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8
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13,226
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October 15, 2014, 10:44:38 pm
by biscojoe42
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Suggestion:Notify players when they can't host their own server & provide help
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Joe
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3
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9,164
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March 28, 2014, 08:37:31 pm
by major
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Suggestion: Make the ray trace function return an entity & contact vector
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Joe
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0
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6,950
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June 09, 2013, 10:37:24 pm
by Joe
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Suggestion: Key bindings for knife and most recent weapon
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Snowie0wl
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3
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7,386
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July 29, 2013, 07:46:38 am
by Snowie0wl
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