Console initialized.
ConVarRef mat_dxlevel doesn't point to an existing ConVar
Game.dll loaded for "GoldenEye: Source"
'import site' failed; use -v for traceback <It's normal?
maxplayers set to 16
maxplayers set to 16
Network: IP 192.168.0.103, mode MP, dedicated Yes, ports 27015 SV / 27005 CL < it's bad IP?
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard00
1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard00
1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard00
1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard00
1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/surface/icicles
.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/surface/icicles
.mdl)
exec: couldn't exec skill_manifest.cfg
Executing dedicated server config file
Loading Gameplay DeathMatch from disk
Executing gamemode [DeathMatch.cfg] config file
Loaded gamemode DeathMatch
prop_physics 'models/props/vehicles/wheel.mdl' has a base specified as 'rubber',
but there is no matching entry in propdata.txt.
Failed to load Steam ServiceServiceStart: failed to startBStartService failedSer < failed?
viceStart: failed to startServer logging enabled.
Server logging data to file logs\L0907000.log
L 09/07/2011 - 00:04:38: Log file started (file "logs\L0907000.log") (game "C:\s
rcds\orangebox\gesource") (version "3943")
prop_physics 'models/props/vehicles/wheel.mdl' has a base specified as 'rubber',
but there is no matching entry in propdata.txt.
Connection to Steam servers successful.
VAC secure mode is activated.
Adding master server XX.XXX.XXX.XX:27011 < i have hide
Adding master server XX.XXX.XXX.XX:27011 < i have hide
250.0 fps 0/ 8 on map ge_facility
Console initialized.
ConVarRef mat_dxlevel doesn't point to an existing ConVar
Game.dll loaded for "GoldenEye: Source"
'import site' failed; use -v for traceback
maxplayers set to 8
maxplayers set to 8
Network: IP 192.168.1.2, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
SOLID_VPHYSICS static prop with no vphysics model! (models/props/facility_backzo
ne/wall_seam01a_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/facility_backzo
ne/wall_seam01a_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/facility_backzo
ne/wall_seam01a_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/facility_backzo
ne/wall_seam01a_128.mdl)
exec: couldn't exec skill_manifest.cfg
Executing dedicated server config file
Loading Gameplay DeathMatch from disk
Executing gamemode [DeathMatch.cfg] config file
Loaded gamemode DeathMatch
Failed to load Steam Service
ServiceStart: failed to start
BOpenService failed
ServiceStart: failed to start
gameserver.cpp (111) : Assertion Failed: m_unAppIdServed != k_uAppIdInvalid
Assert( Assertion Failed: m_unAppIdServed != k_uAppIdInvalid ):.\gameserver.cpp:
111
gameserver.cpp (734) : Assertion Failed: m_CMInterface.GetLogonState() == k_ELog
onStateNotLoggedOn
Server logging enabled.
Server logging data to file logs\L0906002.log
L 09/06/2011 - 16:09:23: Log file started (file "logs\L0906002.log") (game "C:\H
LServer\orangebox\gesource") (version "3943")
Adding master server 63.234.149.83:27011
Adding master server 63.234.149.90:27011
Connection to Steam servers successful.
VAC secure mode is activated.
// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
// NOTE: You must do "changelevel [levelname]" AFTER starting the server for
// a lan-only server to begin broadcasting
sv_lan 0
// Change the number to the region you live in!
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
sv_region 3
// Give your server a name here
hostname "GoldenEye Airtux Server"
// Rcon password is used to give your server orders by using console, so think of a good password
rcon_password "XXX"
// If you want your server to be private, fill in a password and delete the // in front of sv_password
sv_password ""
// *********** GOLDENEYE: SOURCE SPECIFIC *********
ge_allowradar 1
// Paintball mode (for fun!)
ge_paintball 0
// Teamplay can be overriden by the current gameplay, but
// this sets our "desired" teamplay state
ge_teamplay 0
// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************
// Allow the use of a flashlight (discouraged for GE:S)
mp_flashlight 0
// Disable footstep sounds by uncommenting below
// mp_footsteps 0
// 1 enables falling damage, 0 disables it
mp_falldamage 1
// 1 = Forces the engine to use light physics for better server preformance
sv_turbophysics 0
// Server round, map, and delay times are defined in Valve.rc
// If you want these times to be reset every map change copy them
// to this file instead (Valve.rc is only executed once on server start)
// **********************************************************
// *********** Load Specific Server Type Settings ***********
// **********************************************************
// Uncomment ONE server type to load. This takes care of all settings, map cycles, and gameplay types
//-- Normal server, recommended settings
exec server_normal.cfg
//-- N64 Classic Mode ( DM|YOLT|MWGG|LD|LTK, NO Jump )
// **Use with -maxplayers 4
//exec server_n64_classic.cfg
//-- For server with > 24 players
//exec server_large.cfg
//-- For servers with < 10 players
//exec server_small.cfg
//-- Vanilla DM only w/ auto teamplay
// **Should be used in conjunction with one of the sizes above
//exec server_dm_only.cfg
//-- Advanced game modes (LALD, LD, CTK) only
// **Should be used in conjunction with one of the sizes above
//exec server_adv_gamemode.cfg
//-- Teamplay only! (No MWGG or LALD)
// **Should be used in conjunction with one of the sizes above
//exec server_teamplay.cfg
//-- Tournament Use Only (Tournament DM)
// **Should be used ALONE only!
//exec server_tournament.cfg
// *********** Rates ***********
// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 20000
// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit
// 10000=any modern connection, CAL minimum rate.
sv_minrate 10000
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
// 66 max, 50 min rate clamping reduces hit-reg problems.
// Permitting lower rates only can help dialup players and not by much.
sv_maxcmdrate 66
sv_maxupdaterate 66
sv_mincmdrate 50
sv_minupdaterate 50
// Enforce symmetrical rates.
sv_client_cmdrate_difference 17
// Ensure client interpolation functions appropriately.
// Improves hit registration for bullet weapons.
sv_client_max_interp_ratio 3
sv_client_min_interp_ratio 2
// *********** server logging ***********
log on
sv_logbans 0
sv_logecho 0
sv_logfile 1
sv_log_onefile 0
// *********** DOWNLOAD ***********
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files
sv_allowupload 1
// VOICE enabled, if you want VOICE disabled then change 1 to 0
sv_voiceenable 1
// *********** CHEATS ***********
// Enables the use of cheats. ex. "impulse 101" "noclip"
sv_cheats 0
// disable clients' ability to pause the server
sv_pausable 0
// Forces prediction on the client, protects clients from themselves.
sv_client_predict 1