GoldenEye: Source Forums

Global Communications => Latest News & Announcements => Topic started by: Wake[of]theBunT on September 30, 2011, 10:26:23 am

Title: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Wake[of]theBunT on September 30, 2011, 10:26:23 am
(http://my007heaven.net/gesupdates/B4/2010/Sept/teamheader.jpg)

Hey loyal fans and friends,



Rolling along comes GoldenEye: Source with our September media release. As promised we get into some programming
topics by way of a problem-to-solution break down with some key imagery to illustrate. Then slam the goods on you
with some screens, and certainly what's to come next month as well! Strap in.


(http://my007heaven.net/gesupdates/v41/sept2011/growingpains.png)

After releasing 4.1 and dropping the Beta tag, it became fairly evident that we were in a whole new league. Gamers around the world compared our mod to big-budget retail outlets, for better or worse. We found that the gaming generation of today expects a certain experience out of games, sometimes flying in the face of nostalgia. GoldenEye: Source delivered a healthy dose of nostalgia, but fell short on expanding new territory and using the latest innovations in gaming. We needed a new strategy to help bring our mod to the masses and make it more accessible to new players.

Our next release will feature several enhancements that will not only make the game easier and more approachable to our new players, but also fit in snuggly alongside your collection of retail video games. We refuse to compromise on our core gameplay mechanics derived from GoldenEye 64, but the problem was a majority of our weaknesses simply lay in the delivery of those mechanics.


(http://my007heaven.net/gesupdates/v41/sept2011/enhancinggameplay.png)

Taking in player comments, in-game discussions, and our own re-evaluation of the mod, we boiled everything down to a few categories that needed the most attention. We then identified areas in these categories that would increase playability without sacrificing our mission goals:

Player spawning has always been a huge issue with our mod, especially with frenzied gamemodes such as License to Kill (LTK). Our fixes in this area include an advanced spawn point desirability calculation along with fixing the spawn invulnerability.

(http://my007heaven.net/gesupdates/v41/sept2011/spawns2.png)

Advanced weapon selections are more of a server need, however, they directly relate to the player’s experience in specialized gamemodes such as Live and Let Die (LALD) and Man with the Golden Gun (MWGG). The wrong weapon set can make or break these modes, so we implemented a way for servers to contextually regulate the weapon sets chosen along with our recommended stock configurations.

Team play in GoldenEye: Source, and arguably GoldenEye 64, is largely non-existent. New players get lost and experienced players do their own thing. In order to build a sense of cohesion we introduced overhead teammate icons, team spawn protection, and a new gamemode; Launch Code, to tie everything together. We are also focusing Capture the Key to be team play only to reduce confusion.


(http://my007heaven.net/gesupdates/v41/sept2011/overhead_janus.png)(http://my007heaven.net/gesupdates/v41/sept2011/overhead_mi6.png)

Deciphering our radar requires a PhD. Only the very elite can parse out the cryptic web of symbols and colors. We have decided to simplify all that by utilizing a common color scheme across gamemodes, using on-screen indicators for objective items like the Golden Gun or Briefcase, and utilizing shape recognition and color association rather than a confusing and large number of unique radar icons.

Finally, the HUD. This has been the most neglected portion of our mod with the last major update made for Beta 3, several years ago. We are still working out the details of this important update. The VGUI screens (character selection, end of round report, etc.) are also going to see an update which will be fleshed out later.

(http://my007heaven.net/gesupdates/v41/sept2011/radaricons.png)


(http://my007heaven.net/gesupdates/v41/sept2011/mpbots.png)

The most requested item, besides Single Player, is Bots. GE:S is proud to say that we have fully implemented bots into the multiplayer experience for v4.2! We took Valve’s AI system from Half-Life 2 and linked it with Python in order to make fully customizable bots. Our intention is to allow them to react to the specific gamemode and play it smartly. Ask any of our devs or beta testers, they put up a hell of a fight!


(http://my007heaven.net/gesupdates/v41/sept2011/bots_aar.jpg) (http://my007heaven.net/gesupdates/v41/sept2011/bots_aar.jpg)


GoldenEye: Source has always been pushing the boundary as to what a mod can accomplish. Our talented team has been able to release retail quality graphics and a core gameplay that rivals our predecessor. It takes a lot of work to perfect the many moving pieces in the game, and we hope you are looking forward to playing with us now and in the future.





(http://my007heaven.net/gesupdates/v41/sept2011/ourumovingame.png)

(http://my007heaven.net/gesupdates/v41/sept2011/ourumovselect.png)

Click for larger image
(http://my007heaven.net/gesupdates/v41/sept2011/ourumov_archives_main.jpg) (http://my007heaven.net/gesupdates/v41/sept2011/ourumov_archives_main.jpg)
(http://my007heaven.net/gesupdates/v41/sept2011/ourumov_archives1.jpg) (http://my007heaven.net/gesupdates/v41/sept2011/ourumov_archives1.jpg)(http://my007heaven.net/gesupdates/v41/sept2011/ourumov_archives2.jpg) (http://my007heaven.net/gesupdates/v41/sept2011/ourumov_archives2.jpg)(http://my007heaven.net/gesupdates/v41/sept2011/ourumov_archives3.jpg) (http://my007heaven.net/gesupdates/v41/sept2011/ourumov_archives3.jpg)



(http://my007heaven.net/gesupdates/B4/2011/aug/community focus.png)

Plenty of Twitter action and Facebook updates of late. Keep up to date with the goings on at our social hubs! We were told the community have been rallying spontaneous games, filling a server or two in a matter of 15 minutes. We love to hear things like that. As we appreciate your involvement on our forums when not running around in-game. Lately with all our reflection on how the game has been playing this past 9 months, it helps to hear the community echo our own assessment and confirm our direction. We are sure you will love where we are taking GE:S. Continue to give your opinions (http://forums.goldeneyesource.net/index.php/board,133.0.html), and get involved!

Facebook (http://www.facebook.com/pages/GoldenEye-Source/245668738800064#!/pages/GoldenEye-Source/245668738800064)
Twitter (http://twitter.com/#!/goldeneyesource)
Steam Group (http://steamcommunity.com/groups/goldeneye)

With dedication comes reward. Not only in a game that is always evolving and improving, but also little teasers we love to throw your way. Check below for your reward, good community.




Our October update looks to show the overhead icons in-game, hope to give you captures of another in-game character, and whispers of a video is circling - perhaps showcasing some of the things we have explained in this update. And of course more, including what General Arkady Grigorovich Ourumov rated the Bunker construction out of 10, during his latest inspection!

Until then, be on the lookout for social updates, including our music artist Sole Signal who is updating his Youtube with some videos to his GE:S music! Don't forget also, we are still eager to get some new talent into our production team to bolster the core group. We have had a couple of trials start recently, and could use a few more of the positions we expressed interest last update! Check here (http://forums.goldeneyesource.net/index.php/topic,6410.0.html) for details on the roles we need filled to get GE:S to our goals faster.


Sincerely,
Team GoldenEye: Source.


General Ourumov inspecting the developing map Ge_Bunker, under construction by Luchador
(http://my007heaven.net/gesupdates/v41/sept2011/ourumov_bunkernew.jpg) (http://my007heaven.net/gesupdates/v41/sept2011/ourumov_bunkernew.jpg)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: The Cy on September 30, 2011, 11:21:36 am
good update! I think the new ourumov and the new version of archives look outstanding. it´s a brand new graphic experience for goldeneye source. great events are often foreshadowed.

and while you`re waiting for 4.2, you can also check out some great community stuff: Ge_grid by Sess1on and Ge_Siberia by CCsaint10 are coming soon! see their development here: http://forums.goldeneyesource.net/index.php/board,100.0.html
and Ge_warehouse_v2 and Cy_funhouse v3 are already ready to play: http://wiki.goldeneyesource.net/index.php/Category:Third_Party
there´s no time for boredom!
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: liamcadhain on September 30, 2011, 11:28:59 am
Great update guys, the new Ourumov model is looking good as well as Ge_Bunker. Keep up the good work :)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: arturok1992 on September 30, 2011, 02:01:47 pm
Nice radars! And the new Ourumov looks really cool. Cant wait to kill some bots too :).
I wonder who is that new in-game character... o.o
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: coolDisguise on September 30, 2011, 02:28:10 pm
The new Ouromov looks impressive. Keep up the good work, guys! ;-)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on September 30, 2011, 02:47:10 pm
Marvelous :D
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Bashe on September 30, 2011, 04:12:11 pm
Oh hey, what's this? Team icons over players heads? That sounds suspiciously like a suggestion I had years ago that I basically got called a moron for.

Great news on this update!
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: terps4life90 on September 30, 2011, 04:21:33 pm
Excellent update guys, truly nice work. Ourumov looks perfect :D!. I'm glad you guys have finally implemented bots....tough bots :).
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: killermonkey on September 30, 2011, 05:08:17 pm
Oh hey, what's this? Team icons over players heads? That sounds suspiciously like a suggestion I had years ago that I basically got called a moron for.

If it makes you feel any better I still think you are a moron ;-)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: terps4life90 on September 30, 2011, 05:15:15 pm
KillerMonkey, when are we having lunch?
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Bashe on September 30, 2011, 06:00:04 pm
woooow km ur so mean 2 me  :'( :'( :'( im so fed up rite now im srsly cryin
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: namajnaG on September 30, 2011, 08:14:04 pm
Wonderful news. This is some hard work you've done for the past nine months, It was well worth the wait!
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Sess1on on September 30, 2011, 08:16:32 pm
Really awesome stuff, guys!
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on October 01, 2011, 10:38:10 am
i suspect that the next charater will be Janus

if not than perhaps a better suit for Mr. Bond?
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Kratos on October 01, 2011, 05:15:21 pm
:wink: Im still pissed that Natalya isn't created and in her bikini. :wink:   ;D
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Gabbo on October 02, 2011, 03:28:34 am
i suspect that the next charater will be Janus

if not than perhaps a better suit for Mr. Bond?
MI6 still needs more characters. I always put my vote behind Q.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on October 02, 2011, 07:33:53 am
MI6 still needs more characters. I always put my vote behind Q.

i still put my vote on the all bonds imagine Timothy Dalton slappered by Brosnan who is knifed by Connery who then is sniped by Moore...true it might take many years till those charaters arrive but i can wait...just wish that i could make those charaters :(

but i assume its Janus because of The Trevyelan Janus Model that was previewed a couple of months/ a year ago (the head)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: namajnaG on October 02, 2011, 04:57:29 pm
i still put my vote on the all bonds imagine Timothy Dalton slappered by Brosnan who is knifed by Connery who then is sniped by Moore...true it might take many years till those charaters arrive but i can wait...just wish that i could make those charaters :(

This has been discussed before several times, The answer is no due to legal issues.
You do realise that if one of these actors sues the GE:S Team for replicating their character in a video game, Not only the GE:S project would die instantly, But the author of the model would be in BIG trouble.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Jeron [SharpSh00tah] on October 02, 2011, 06:42:27 pm
This has been discussed before several times, The answer is no due to legal issues.
You do realise that if one of these actors sues the GE:S Team for replicating their character in a video game, Not only the GE:S project would die instantly, But the author of the model would be in BIG trouble.

That is very possible. However, most likely, it would result in a cease and desist order... Is that a risk that we are willing to take?
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: terps4life90 on October 02, 2011, 09:19:17 pm
Well to be quite honest namajnaG, The GE:S  team has already done that with boris, Alec Trevelyan, mayday, jaws. So i dont see the problem.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: namajnaG on October 02, 2011, 09:30:55 pm
Well to be quite honest namajnaG, The GE:S  team has already done that with boris, Alec Trevelyan, mayday, jaws. So i dont see the problem.

Well, Maybe you're right, But they don't really look identical.
I don't see how they could make 4 different bonds, Though. I'd concentrate on making the key characters of Goldeneye 64 first.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on October 03, 2011, 02:21:44 am
This has been discussed before several times, The answer is no due to legal issues.
You do realise that if one of these actors sues the GE:S Team for replicating their character in a video game, Not only the GE:S project would die instantly, But the author of the model would be in BIG trouble.
alrighty then makes sense...but surely there is a way to get past this issue like what you did with the current bond keep the distinguished elements of the actor yet keep it acceptable for print (example: Dimple for Moore, Stern pissed off brow for Dalton,etc)

doesnt matter anyway i look forward to any charater :D Ourmov looks excellent though and i cant wait for Bunker
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: CCsaint10 on October 03, 2011, 05:17:27 am
Sweet! Now that you guys have seen the new character model in this update, I can finally share with you a fun video that I wasn't able to before.

*Warning* If you are looking for a serious video, with lots of GES content, this is not that kind of video. ES made a few weapon scripts that made all the weapons fire extremely quick..and so the craziness begins...  :) Also, this contains the new model before a crouching animation was implemented..so it goes to the default "jesus" animation with arms and legs stretched out when crouched...which is what we are doing when walking around. :)

 
http://www.youtube.com/v/xAgqcdyvwjo


Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Ruone Delacroix on October 03, 2011, 05:35:02 am
Can you update the game to make people understand how to play some of the more unique game types? Please please please!

Very nice update overall. I do have one question though and I'm sure that this is just my mind thinking of things that are completely unnecessary. Are the "X amount of kills" achievements going to be progressed by killing bots? Just a thought.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Entropy-Soldier on October 03, 2011, 06:24:40 am
the old Oroumov will be missed

(http://i798.photobucket.com/albums/yy264/Entropy-Soldier/Sexyorumov.jpg)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Wake[of]theBunT on October 03, 2011, 08:50:02 am
I do have one question though and I'm sure that this is just my mind thinking of things that are completely unnecessary. Are the "X amount of kills" achievements going to be progressed by killing bots? Just a thought.

I would have to think not..But I didn't code the thing ;)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: markpeterjameslegg on October 03, 2011, 05:46:04 pm
If it makes you feel any better I still think you are a moron ;-)

Ha ha. We all are in the eye's of the great KM.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Gabbo on October 04, 2011, 12:52:26 am
Sweet! Now that you guys have seen the new character model in this update, I can finally share with you a fun video that I wasn't able to before.

*Warning* If you are looking for a serious video, with lots of GES content, this is not that kind of video. ES made a few weapon scripts that made all the weapons fire extremely quick..and so the craziness begins...  :) Also, this contains the new model before a crouching animation was implemented..so it goes to the default "jesus" animation with arms and legs stretched out when crouched...which is what we are doing when walking around. :)
 
[flash=854,480]http://www.youtube.com/v/xAgqcdyvwjo[flash]
Not the video I was hoping for, but that's always a fun one to re-watch
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: CCsaint10 on October 04, 2011, 05:44:42 am
It wasn't intended for you gabbo :P I figured the public would life to see it. :) Least they get to see the general in motion...even if it is goofy. :P
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Sole Signal [Audix] on October 05, 2011, 05:06:06 am

Until then, be on the lookout for social updates, including our music artist Sole Signal who is updating his Youtube with some videos to his GE:S music!

A new 2011 remaster of "After Hour Martini" is first up. Hopefully this weekend. :)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Arkady G. Ourumov on October 05, 2011, 02:29:50 pm
Needs moar Arctic Commander.

(http://img849.imageshack.us/img849/1375/arcticcommander.png)
http://www.youtube.com/watch?v=iZU5hIFT4-s


I, for one, am happy for this new uniform I am getting. Finally I get my beloved hat back, and the clean, pristine visage I deserve!
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rodney 1.666 on October 05, 2011, 07:14:24 pm
A new 2011 remaster of "After Hour Martini" is first up. Hopefully this weekend. :)
:D!
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Matteobin on October 07, 2011, 06:54:48 am
I'm very excited about this update: I love the new Ourumov and the new maps are just awesome.

I really like your game and I'm surprised for the excellent job you've done so far.

Keep working on this way!  ;D


P.S.
I know I've already said it, but... GoldenEye: Source is much better then all the Activision Bond games.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Gabbo on October 11, 2011, 12:04:21 am
It wasn't intended for you gabbo :P I figured the public would life to see it. :) Least they get to see the general in motion...even if it is goofy. :P
A guy can dream :P
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: deuxhero on October 11, 2011, 04:57:26 am
Why call them bots and not Sims/Simulants (ala PD)?

This has been discussed before several times, The answer is no due to legal issues.
You do realise that if one of these actors sues the GE:S Team for replicating their character in a video game, Not only the GE:S project would die instantly, But the author of the model would be in BIG trouble.

I understand this, but still don't understand why Bond is some weird generic faced dude and not based on Fleming's sketch of the character.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on October 11, 2011, 01:04:52 pm
Why call them bots and not Sims/Simulants (ala PD)?

I understand this, but still don't understand why Bond is some weird generic faced dude and not based on Fleming's sketch of the character.

because of copyright reasons
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Jonathon [SSL] on October 11, 2011, 01:18:00 pm
I don't feel like we'd get in trouble for basing it off a Bond illustration. That's pretty much the only illustration of Bond given in the books, and doesn't even appear in some versions (I own every Fleming Bond book in paperback and they aren't in there). Plus the book content/distribution isn't based around the greedy movie companies/game publishers like the much more popular films are.

However, I don't feel like the Fleming Bond matches the Bond look we're going for. The illustration is basically Sean Connery with a different mouth, in Goldeneye we're going for a more Pierce Brosnan type look (which is much more "modern" looking than Fleming's early-mid-1900s style).

Though I totally like the idea of calling our bots sims like PD. They're pretty much the same word meaning (bot vs sim), but adds that Rareware nostalgia and uniqueness.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: killermonkey on October 11, 2011, 04:22:37 pm
Since PD was released, the word "sims" has taken on an entirely different meaning. Or did you forget the game that changed maxis forever?
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Jonathon [SSL] on October 12, 2011, 10:10:24 pm
Since PD was released, the word "sims" has taken on an entirely different meaning. Or did you forget the game that changed maxis forever?

Shit, right. Ha, never played the sims so it didn't click with me. People would think we're making an FPS with an optional community simulation for singleplayer...
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: markpeterjameslegg on October 12, 2011, 10:17:38 pm
Simbots  ;)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on October 13, 2011, 01:06:14 am
all this talk about bots and simulants reminds me of a scene from Red Dwarf:


KRYTEN: With respect, sir, they're not androids. They're simulants.

CAT: What's the difference?

KRYTEN: Well, the basic difference is that an android would never rip off
a human's head and spit down his neck.

Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: markpeterjameslegg on October 13, 2011, 01:19:32 am
LISTER: Get outa town, your nickname was never Ace... Maybe Ace-Hole.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: V!NCENT on October 17, 2011, 11:56:46 am
"In order to build a sense of cohesion we introduced overhead teammate icons"
Is this innovation for the blind, or shall I just run to the store and buy Call of Duty?

Using your eyes is part of the gameplay, damnit!

"Deciphering our radar requires a PhD currently."
No, it just takes too much time.

"Our intention is to allow them to react to the specific gamemode and play it smartly."
I hope this is not allong the lines of duck tactics and more along the lines of making it difficult to beat. Recent AI advancement in commercial games don't get it.

"Ourumov In-Game"
Great! :D

"Mitchell "Engineer" Keesee, has passed away"
:(
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Mangley on October 17, 2011, 02:04:32 pm
"In order to build a sense of cohesion we introduced overhead teammate icons"
Is this innovation for the blind, or shall I just run to the store and buy Call of Duty?

Tell me you've never shot at a teammate in Team LTK.

Overhead icons will be optional, but on by default because new players have a lot of trouble with character identification.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: killermonkey on October 17, 2011, 02:19:34 pm
These changes are for the 90% of our (potential) players that need help getting into a game that is NOT Call of Duty.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: V!NCENT on October 17, 2011, 02:22:12 pm
Tell me you've never shot at a teammate in Team LTK.
Tell me you've never lost at chess. This is a game, not a flawless system for society.

Just three hours ago I was shooting teammates, untill I figured out I just switched teams. There is nothing wrong with that.
PS: Meanwhile, my teammates weren't getting hurt when I shot them; I was just getting my ass kicked during that half minute. And hey, that's the nature of a competetive game. CoD is not a game; it's interactive entertainment.

Quote
Overhead icons will be optional, but on by default because new players have a lot of trouble with character identification.
The problem is, that overhead icons basically scream: "I am behind this crate! Over heeeerree!!! Shoot me!"
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: V!NCENT on October 17, 2011, 02:25:59 pm
These changes are for the 90% of our (potential) players that need help getting into a game that is NOT Call of Duty.
Isn't this mod a recreation of a game that is praised for dislike of games, exactly like Call of Duty?

Why would anyone play GE:S if they are fan of Call of Duty? What point is there in this mod if nostalgia isn't the factor?

There are tons of GE007 fans. There is an enormous playerbase that doens't play this game because it's not finnished, not because they are playing CoD today.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Matteobin on October 17, 2011, 02:39:49 pm
These changes are for the 90% of our (potential) players that need help getting into a game that is NOT Call of Duty.

Yes, this is NOT 007 GoldenEye: Reloaded... it's GoldenEye: Source the only one and the best one. 8)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: V!NCENT on October 17, 2011, 03:02:25 pm
Yes, this is NOT 007 GoldenEye: Reloaded... it's GoldenEye: Source the only one and the best one. 8)
Ah I see... the Wii version?

Seriously though, if this thing becomes a more like the Wii version than the retextured Xbox Live version then count me out on the next release; I'll just stick to the 64 again (I've already put my sister in active training mode >=) )
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Matteobin on October 17, 2011, 03:12:26 pm
Ah I see... the Wii version?

Seriously though, if this thing becomes a more like the Wii version than the retextured Xbox Live version then count me out on the next release; I'll just stick to the 64 again (I've already put my sister in active training mode >=) )

I don't think it's going to happen.

By the way it's the next gen consoles version, the Wii version was called 007 GoldenEye.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Bashe on October 17, 2011, 04:33:56 pm
If I didn't know any better, I'd say a certain someone is sockpuppeting in this thread
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: V!NCENT on October 17, 2011, 04:58:56 pm
I don't think it's going to happen.

By the way it's the next gen consoles version, the Wii version was called 007 GoldenEye.
That's the problem with this mod if CoD-compatibility(TM) is being baked in.

Seriously, if you're (in general) unable to play because you can't figure out the bond universe than you shouldn't be playing in the first place.

What's up with this handholding shit? I mean; free kills are welcome, but I don't want to end up doing 100-3 kill-to-death-ratio I got from playing CoD:Black Ops on someone's PS3. After laughing my ass off for two hours; I never want to play it ever again.

If I didn't know any better, I'd say a certain someone is sockpuppeting in this thread
?
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: RobbeR49 on October 17, 2011, 06:35:27 pm
Perhaps the overhead icons are not really necessary right now, but assuming that more characters are in the works (there are, right?) it's only going to get that much harder to remember who's who in the future.

So long as they are more like street signs and less like billboards.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Mangley on October 17, 2011, 06:53:02 pm
CoD is an easy target to bash, if you're going to bash it bash it for a valid reason.

Valid reasons include:
- The gameplay style is overused and stale
- Lack of new gameplay elements
- Activision are whores
- All CoD games since CoD 4 are cookie-cutter replicas designed to whore as much money off of teenage boys as possible

Your reason for bashing it appears to be that it's interface is too user-friendly and intuitive?

The reasoning behind our choice to include team indicators is a no-brainer. Our #1 complaint from new players (why should they have to be familiar with the bond franchise?) is that they can't tell who is on their team. It's a solution to a problem.

Do you remember Beta 3 when you couldn't tell who had killed who because there wasn't a kill log? Well we must have already dumbed down the mod for including that feature in Beta 4, because CoD uses a kill log that works exactly the same way as ours.

Good development is all about finding solid and intuitive solutions to problems. Discarding preconcieved judgements is essential if you're going to progress and improve.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: major on October 17, 2011, 07:04:40 pm
We could build a GE007 remake that would be the greatest anyone has ever seen. Problem is we're limiting our market to a small age range(only those who were playing the original). So we have a chunk of people who will find the game amazing, but when a non-GE007 gamer plays(maybe from word of mouth), he will completely hate the game as you have these couple dozen people who are amazing, and all new players will get mopped up.

These changes are only adding some small enhancements so beginners will not run away after one map, and keep playing as people are sticking around and playing, and getting better (Ala more competition). Would you rather be playing with a bunch of people(who will be in your area, so you can playing in a busy server you get good ping on). These people will be new comers and you'l get the free kills, but they will stick around and get better.

Or would like to keep playing with the couple dozen regulars(who are world wide) and have them be the only real competition you have, as the noobs stop playing.

Most all changes are toggle-able, so you could have a server who favors the noob enhancements. But there will be servers that don't like them, and play just like we originally designed. This is one reason its nice to own a server, or join a gaming group/clan. You could start a hardcore GE:S server and have none of these add-ons and control the demographic of gamers who join.



Tl:DR version:

We wanna make a game people play, it keeps motivation. We add these features so people keep playing and get better. Not to turn into a COD remake. 250,000+ downloads of v4.1 and only couple servers with activity. We asked the players where we can make our game better; these enhancements where there ideas.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: V!NCENT on October 17, 2011, 07:26:18 pm
CoD is an easy target to bash, if you're going to bash it bash it for a valid reason.
OK; zero gameplay. There.

You spray, people die.

Quote
Your reason for bashing it appears to be that it's interface is too user-friendly and intuitive?
No, you're targetting kiddies. That means whining SOBs all the time. If you don't get people to come only out of their own interest, you'll get shit like Digg.com, where everything turns mediocre.

It's like having a game of chess against another player, who is new so he gets hint all the time and is to stupid to indentify and learn what pieces belong to who.

It means you are not creating a game out of love, but out of commerse. It's like the new Tomb Raider: Underworld, where you can now have your PDA tell you exactly how to solve the puzzles. You can ignore it, and I do, but it doesn't make your playthrough a worthwile accomplishment anymore.

This 'advancement' is what's raping tons of games. Take for example Duke Nukem Forever; it would have been a lot more interesting if the items that I was looking for were not clearly marked with glow.

Quote
why should they have to be familiar with the bond franchise?
Because then you get to play with people who share your passion. And that is fun because this is a multiplayer game. I generaly like to play with people who care.

Quote
Do you remember Beta 3 when you couldn't tell who had killed who because there wasn't a kill log? Well we must have already dumbed down the mod for including that feature in Beta 4, because CoD uses a kill log that works exactly the same way as ours.
That's a log thing. It not a "Looky, pointy mouse to man on the screen... goooood...."-thing that parents say to their 2yo kid.

Quote
Good development is all about finding solid and intuitive solutions to problems. Discarding preconcieved judgements is essential if you're going to progress and improve.
So what you're saying is put nostalgia out of the door. Great way to lose fans. It's what made all the original Counter-Strike players go away when version 1.6 came and "OMG Wh3reS DeAglE?!"-kiddos came along. Do you want that in your mod? Seriously...
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: V!NCENT on October 17, 2011, 07:53:50 pm
We could build a GE007 remake that would be the greatest anyone has ever seen. Problem is we're limiting our market to a small age range(only those who were playing the original). So we have a chunk of people who will find the game amazing, but when a non-GE007 gamer plays(maybe from word of mouth), he will completely hate the game as you have these couple dozen people who are amazing, and all new players will get mopped up.
Do you remember the earlier days of gaming? Yes you do, because you know GoldenEye007. It was a period where generaly gamers consisted of "nerds". You know, the people that freaked out Super Mario Bros with all secrets levels. It was an age where games were better then, then they are now.

The first Zelda was great. Todays gamers cannot beat it because it's hardcore. It's a challange instead of the next couch-entertainment pile of shit.

Now this mod is currently (4.1) exactly that; oldskool, difficult, challanging. It's when you end at the top; you have accomplished something.

What you want to do is lure in these "OMG 2 difficult!" kids. That's by far not good at all because this is a multiplayer game and the people you play against set the difficulty. The current players exploit the system to death, that's why it's difficult. The majority of the Joe Sixpacks that you're trying to lure in, will not. Even if you give them the best education, they will not exploit a game of chess, nor will they exploit GE:S.

Quote
These changes are only adding some small enhancements so beginners will not run away after one map, and keep playing as people are sticking around and playing, and getting better (Ala more competition).
More bodies, meaning less percentage competition. I don't want to play against lazy Joe's. I want to meet hardcore when I play.

Quote
Or would like to keep playing with the couple dozen regulars(who are world wide) and have them be the only real competition you have, as the noobs stop playing.
Yes. And if you'd bring GE:S to have everything GE007 had, including SP maps, you'd get more people.

My nephew had GE007 on the N64. Every release he checks it out and finds stuff still missing. "Where's Train?", "How to use dual waep-... wait not dual waepons?", etc. And he leaves because of that.

Do you even realise that newcommers will be like "Doesn't look like Crysis 5. Man this sucks."?

The rest of your post I have not quoted because I totally don't believe it's going to work out in RL.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Mangley on October 17, 2011, 08:13:24 pm
I think you're blowing this way out of proportion, it's a little floating icon above teammates heads that is completely optional.

It's not worth arguing about, especially when you haven't seen it for yourself. All you have seen is WIP icons for it.

Trust me, these features are for your benefit too. The quicker new players can learn to play the more competent players there will be to give you a challenge. Unless of course your complaint is that you'd rather play against bewildered noobs.  ;)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: V!NCENT on October 17, 2011, 08:58:30 pm
I'm hoping that I'm blowing it way out of proportion. I really do.

I guess I also have to see it for myself first.

It's just that I've seen too many sequals for perfectly good series go to waste and turn into crap. You've got a gem on your hands, please don't screw it up  :-\
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: markpeterjameslegg on October 17, 2011, 09:08:23 pm
I don't want to play against lazy Joe's. I want to meet hardcore when I play.

Quit complaining, if you don't like it you and your buddies can stick with 4.1 and run around on your own empty little server while the rest of us enjoy the new enhancements. This isn't about you, it's about the team and all their hard work over the last 5 years not collecting dust, the more players they can bring in the better it will be for everyone, so let's not be selfish. ;)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Jeron [SharpSh00tah] on October 17, 2011, 09:34:55 pm
"I don't want to play against lazy Joe's. I want to meet hardcore when I play."

OHHH HARDCORE MODE!!!
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Bashe on October 18, 2011, 01:49:46 am
NO if you make ANY kind of intuitive change it AUTOMATICALLY FUCKING SUCKS

GES IS RUINED FOREVER
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: markpeterjameslegg on October 18, 2011, 03:54:38 am
The few, or the many...? I know what I'd aim for.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: V!NCENT on October 18, 2011, 06:39:02 am
The few, or the many...? I know what I'd aim for.
(http://t0ak.roblox.com/1d321b9a27b24ee5e598cc33227df2c1)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on October 18, 2011, 02:09:18 pm
honestly i think that Goldeneye Source is perfect as it is and it should continue to go that way...i mean if they want to simpilfy GESource than they have to change the menu and well have it that you dont have to enter what weapons set you want (they can have already made options)

honestly i look forward to the future so dont worry V4.2 is going to be amazing

but if they had a sprint button, iron sights and a daniel craig bond in GeSource i will stop playing but thankfully that will never happen right?
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: CCsaint10 on October 19, 2011, 07:29:53 am
but if they had a sprint button, iron sights and a daniel craig bond in GeSource i will stop playing but thankfully that will never happen right?

Well....we kinda forgot to tell you about that...no no no..I'm just kidding. :) :)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Entropy-Soldier on October 19, 2011, 08:05:29 am
don't reveal stuff we're planning for the next PR, saint.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Goldenzen on October 19, 2011, 11:38:54 am
Ourumov almost made me come... who had the same experience ?

:D

Cheers
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: V!NCENT on October 19, 2011, 08:55:42 pm
Ourumov almost made me come... who had the same experience ?
Daniel Craig
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Sole Signal [Audix] on October 20, 2011, 05:06:50 am
So the remaster/remix of After Hour Martini is going to be a bit more involved. I do have a "better" sounding version of the first mix's arrangement, though I'm more excited about an entirely separate mix that I'm doing with a new arrangement, mixing in elements of dubstep and electrohouse as well. Stay tuned...
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: basstronix on October 20, 2011, 06:51:09 am
I still want to do my own remix of After Hour Martini, dammit. Send me the .flp :)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Kratos on October 22, 2011, 03:10:41 am
I still want to do my own remix of After Hour Martini, dammit. Send me the .flp :)

send me some woman!
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Kratos on October 22, 2011, 03:15:40 am
NO if you make ANY kind of intuitive change it AUTOMATICALLY FUCKING SUCKS

GES IS RUINED FOREVER

DONT MAKE ME USE THIS!!!!


(http://3.bp.blogspot.com/-1V6XnYIIcKo/TgqRGHJizhI/AAAAAAAAAOo/W5TmuPFr6uM/s1600/TrollHammerPress-DRAFT1.jpg)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: V!NCENT on October 23, 2011, 04:14:46 pm
send me some woman!
(http://www.zoekmachine-marketing-blog.com/wp-content/uploads/2011/03/facebook_like_button_hand.jpg) Vincent likes your humor
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on October 31, 2011, 01:46:26 pm
well i hope that the update comes soon....
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Gabbo on November 01, 2011, 03:25:38 am
well i hope that the update comes soon....
I don't like the implication of those periods. It's coming, no worries.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: basstronix on November 01, 2011, 03:31:24 am
I think we're waiting to get our usual domain back.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Mangley on November 01, 2011, 04:27:32 pm
well i hope that the update comes soon....

As if you're ever going to give us up.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Kratos on November 04, 2011, 04:23:33 pm
As if you're ever going to give us up.

http://www.youtube.com/watch?v=dQw4w9WgXcQ
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: terps4life90 on November 11, 2011, 04:28:32 am
About time for that update.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on November 23, 2011, 09:44:29 am
About time for that update.

im sure with the recent screen shots there might be some sort of update...it is the 23rd of November though
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: namajnaG on November 23, 2011, 09:47:38 am
I don't mind if the update takes a long time to be released, Because the more time they put into it, The better its going to be.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: terps4life90 on November 26, 2011, 04:17:21 am
Yeah your right man, Im sure it will be awesome.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on November 27, 2011, 12:44:54 am
3 days till December and 4 weeks to Christmas....

Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: major on November 27, 2011, 01:26:25 am
Don't worry. Wait will be worth it.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on December 01, 2011, 11:52:57 am
Don't worry. Wait will be worth it.

Ofcourse :D its bound to be awesome...wow its hard to imagine that December 25th this year will also be the 9th annavisary of the release of GESource Alpha 1...time does fly though
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Mangley on December 01, 2011, 12:35:13 pm
Time does fly indeed, I didn't realise it was 2014 already.  :-X
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: terps4life90 on April 18, 2012, 08:17:22 pm
HAHAHAHAHAHAHAHA 7 months.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Proxie on April 18, 2012, 09:09:51 pm
0/10

"A delayed game is eventually good, a bad game is bad forever"

— Shigeru Miyamoto
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: namajnaG on April 18, 2012, 09:35:22 pm
"A delayed game is eventually good"

Tell that to Blizzard and Bungie, However, Replace "eventually" with "usually".
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Peroxwhy?gen on April 18, 2012, 10:41:18 pm
(http://i151.photobucket.com/albums/s135/Sig_Nuka/it-sure-is-boring-around-here.jpg)     ;-)
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: terps4life90 on April 18, 2012, 10:47:49 pm
0/10

"A delayed game is eventually good, a bad game is bad forever"

— Shigeru Miyamoto

Inexcusable.
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Peroxwhy?gen on April 18, 2012, 10:53:43 pm
Inexcusable.

Well said terps4life90 well said.....
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Rick Astley on April 19, 2012, 02:00:16 pm
0/10

"A delayed game is eventually good, a bad game is bad forever"

— Shigeru Miyamoto

remember Duke Nukem Forever?
Title: Re: GES Update 09/30/11 Programming & Ourumov Redux
Post by: Proxie on April 20, 2012, 04:47:30 am
remember Duke Nukem Forever?

Remember Half-Life?  Or how about that one game, GoldenEye 007 I believe was the name.