GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: killermonkey on January 15, 2013, 10:39:21 pm

Title: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on January 15, 2013, 10:39:21 pm
Guys,

I have been working on v4.2.3 on and off for the past couple months. I will find myself with a lot of free time this coming weekend and I think I can get it polished for release within a couple weeks.

Here is what has been accomplished so far (High Level):

* GEUtil.PlaySoundFrom localizes the sound now to the immediate area
* Consolidated GEUtil.PlaySound functions
* Team Round Report scores are more readable
* Round Report title is localizable (and changes between round and match)
* Fixed round report showing incorrect information when switching game modes mid-match
* Added GEPlayer.GetSteamID() to python API
* CTK: World kills now count as suicides
* Added Enable/Disable inputs for item_armorvest
* Toned down the screen flash after receiving damage
* Fixed Ammo/Armor/Weapons respawning instantly with > 24 players
* Fixed justification in HUD Messages from python
* Added color hinting to HUD Messages
* Added several new temporary entities to GEUtil.CreateTempEnt
* Can submit server and client commands from python as if from console
* Fixed overlapping of capture areas
* Added ge_endround_keepweapons command to keep the current weapon set across round transitions
* npc_mine is now separated into three different entities: npc_mine_remote, npc_mine_proximity, npc_mine_timed

Planned Activities:

* Add glow to capture areas
* Make projectiles pass through teammates (except when friendly fire is on)
* Add a convar to disable the open slot left when filling a server with bots
* Add bot difficulty to the new server menu

v4.3:
* Auto map selection should take into account the number of players in the server
* Add color hint for death notices for local player's name
* Advanced music selection based on map defined areas

Does anyone else have a burning suggestion for 4.2.3? I am asking the community because THIS IS YOUR GAME and I want to make sure you guys get what you want!

I plan to overhaul the bot system in 4.3 so no AI suggestions please.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: TriDefiance on January 15, 2013, 10:40:51 pm
More maps, and definitely more music! haha jk.

I'm not sure what most of the stuff you've typed on there, but that looks good :D Thanks for your hard work KM :)
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Kratos on January 15, 2013, 10:48:02 pm
Delete this post.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: markpeterjameslegg on January 15, 2013, 11:07:33 pm
Another great update, thanks KM. Pleased to hear about the Bots overhaul, and their difficulty being added to menu. An option to adjust health amount for Bots & Players (one option for both) would be great for offline play, and for playing against friends & family.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Troy on January 15, 2013, 11:46:59 pm
I want npc_mine to be three class names for each type of mine, this bug (http://forums.geshl2.com/index.php/topic,7339.0.html), make it so people can uninstall the game from control panel, and whatever else we talked about that you said you would fix in the next patch.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on January 16, 2013, 01:21:38 am
@Troy, that has been completed. Forgot to add that to the list.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Maxaxle on January 16, 2013, 04:33:56 am
For some reason, loading screens only support up to 1024X768. As seen from my 1280X1024 monitor:
(http://cloud-2.steampowered.com/ugc/594741209198482463/7F99AAAF129F62CFC46851D07EA1DF650F1EC356/)
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: namajnaG on January 16, 2013, 05:54:06 am
Happy to hear about the updates, Well done!
@Maxaxle : The loading screens are simply not supported in 1280x1024 because in 1920x1080 they look great.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: major on January 16, 2013, 07:05:22 am
Happy to hear about the updates, Well done!
@Maxaxle : The loading screens are simply not supported in 1280x1024 because in 1920x1080 they look great.

Should support any resolution. Tested and works fine for me at 1280x1024. Someone should be able to fix your issue, as works fine on my end any resolution.

http://i.imgur.com/G5qE6.jpg
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on January 16, 2013, 09:39:45 am
i think all the images in the menu should be black and white...its adds more to the nostegia (doesnt really matter of course)

well i cant really thinking of anything else (im hoping we will get a new player model but that can be for a later release)

what about an option that we can make reduce the player gravity (i cant seem to remember the command of how to do Low Gravity)
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: namajnaG on January 16, 2013, 10:15:02 am
Quick idea, Even though that might not work in Source Engine or that might fuck up Windows pointers.... Replaces the cursor in menus with a smaller version of the in-game sight!

:D
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: FReXx on January 16, 2013, 10:40:54 am
Make Ges on CS:GO engine :D
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Matteobin on January 16, 2013, 11:02:50 am
Quick idea, Even though that might not work in Source Engine or that might fuck up Windows pointers.... Replaces the cursor in menus with a smaller version of the in-game sight!

:D

I definitely agree with this guy! :D

Could it be also possible to fix the achievements localization bug?

I uploaded a screenshot to explain what I mean.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: major on January 16, 2013, 11:59:23 am
Quick idea, Even though that might not work in Source Engine or that might fuck up Windows pointers.... Replaces the cursor in menus with a smaller version of the in-game sight!

I like this!
____

So far suggestions from Facebook:

Robert Villafane: "...navigating the menus is still a mouse grind for my wrists. I absolutely love playing, but i would love to be able to sit back and continuously play, switching levels, changing settings and getting back into gameplay..." aka more control friendly menus. Think we're pretty limited by Valve on this one, but a pretty good suggestion.

Valter Cid: "Nerf the RCP a bit; increase the power of the Sniper Rifle. Increase the power of the regular shotgun."

And more music...
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on January 16, 2013, 12:13:46 pm
One thing i always wanted for Goldeneye Source is have a zoom in and out function for
the sniper riffle..
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on January 16, 2013, 12:16:26 pm
One thing i always wanted for Goldeneye Source is have a zoom in and out function for
the sniper riffle..

This will happen this weekend. I almost forgot about that! Thank you Rick
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on January 16, 2013, 12:57:59 pm
No Problem KM

i had some other ideas:

Updating the ingame videos:

Well as you know you have been using this teaser:

http://www.youtube.com/watch?v=swhFBPDGZXc from the Beta 4 Trailer

i was thinking why not update it with the latest offical trailer:
 http://www.youtube.com/watch?v=YQRKlQox-OQ

mainly as everytime i see it- it gets me hyped to play GE Source (strange yes but it does- i think the slowing down Control Room Remix song works its magic)
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Peroxwhy?gen on January 16, 2013, 11:05:57 pm
I've typed this before and ill type it again.. We need to be able to shoot the armour and lower how much health is giving to a player before it is grabbed, also during a match with R Mines, you should be able to throw them onto ammo boxes amd explode them on other players when they pick up the ammo box.

Just another perk that the old GE64 gave us.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Spydow on January 17, 2013, 12:37:42 am
Not sure if reg issues are server side or engine side. Probably both, but they could could be improved I guess.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: namajnaG on January 17, 2013, 01:04:38 am
Not sure if reg issues are server side or engine side. Probably both, but they could could be improved I guess.

I think they've done pretty much everything they can do for this. It's a reccuring problem in the Source engine, Hence why hitboxes are 4 times bigger than what they should be in any Source games.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Spydow on January 17, 2013, 01:08:22 am
I think they've done pretty much everything they can do for this. It's a reccuring problem in the Source engine, Hence why hitboxes are 4 times bigger than what they should be in any Source games.

Then WN servers suck. Thanks for letting me know I'll have to play somewhere else because I can't enjoy the game anymore on there. Unfortunately not enough euro players and euro servs so I might just not play at all... like I've been doing for the past three years or so.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Jonathon [SSL] on January 17, 2013, 01:12:03 am
One thing i always wanted for Goldeneye Source is have a zoom in and out function for
the sniper riffle..

THIS. All zoomable weapons in GES could be zoomed from 1:1 to their max zoom length. It could be assigned to the arrow keys or something and fit in quite nicely.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: namajnaG on January 17, 2013, 01:13:54 am
THIS. All zoomable weapons in GES could be zoomed from 1:1 to their max zoom length. It could be assigned to the arrow keys or something and fit in quite nicely.

Or the mousewheel, But that could interfere with weapon switching. I don't see myself using the arrows. :P

I think they've done pretty much everything they can do for this. It's a reccuring problem in the Source engine, Hence why hitboxes are 4 times bigger than what they should be in any Source games.

I've played on euro servers being Canadian, You just need to get the twist and you should get used to it, I had an average of 130 ping and I could still frag it up pretty well.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on January 17, 2013, 01:24:57 am
maybe SHIFT + The Mousewheel?

Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Spydow on January 17, 2013, 01:39:46 am
Or the mousewheel, But that could interfere with weapon switching. I don't see myself using the arrows. :P

I've played on euro servers being Canadian, You just need to get the twist and you should get used to it, I had an average of 130 ping and I could still frag it up pretty well.

Try fragging with 180 ping on 15 ping fags spamming their RCP hopping to hit. It works but it is frustrating how long it takes for any hit to register.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: TriDefiance on January 17, 2013, 02:04:24 am
No Problem KM

i had some other ideas:

Updating the ingame videos:

Well as you know you have been using this teaser:

http://www.youtube.com/watch?v=swhFBPDGZXc from the Beta 4 Trailer

i was thinking why not update it with the latest offical trailer:
 http://www.youtube.com/watch?v=YQRKlQox-OQ

mainly as everytime i see it- it gets me hyped to play GE Source (strange yes but it does- i think the slowing down Control Room Remix song works its magic)

why not this :D?
http://www.youtube.com/watch?v=DbNXnxDqw_I
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on January 17, 2013, 02:21:07 am
I've typed this before and ill type it again.. We need to be able to shoot the armour and lower how much health is giving to a player before it is grabbed, also during a match with R Mines, you should be able to throw them onto ammo boxes amd explode them on other players when they pick up the ammo box.

Just another perk that the old GE64 gave us.

This has been categorically denied by the team. I am not in favor of degraded armor, I think it was a stupid thing in GE64 (and it could quite possibly have been a bug!).

You can bug ammo boxes right now and blow them up when people attempt to pick them up.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: TriDefiance on January 17, 2013, 02:55:23 am
This has been categorically denied by the team. I am not in favor of degraded armor, I think it was a stupid thing in GE64 (and it could quite possibly have been a bug!).

You can bug ammo boxes right now and blow them up when people attempt to pick them up.

is there a way to fix the hl2.exe? Everytime i quit GE:S it wont officially quit.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on January 17, 2013, 03:21:36 am
Yes, this is a Valve bug but there are a couple of fixes that can be applied.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Kratos on January 17, 2013, 03:56:01 am
is there a way to fix the hl2.exe? Everytime i quit GE:S it wont officially quit.

"Have you tried turning it off and on again" IT-Crowd
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: TriDefiance on January 17, 2013, 05:31:38 am
"Have you tried turning it off and on again" IT-Crowd

What?
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on January 17, 2013, 09:37:41 am
why not this :D?
http://www.youtube.com/watch?v=DbNXnxDqw_I

not a huge fan of the James Bond Dubstep..


What about New Achievements?
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Entropy-Soldier on January 17, 2013, 05:46:23 pm
I've actually got a somewhat minor request in addition to the other ones I've conveyed over the months:

Music Groups!

Currently the music listings are structured to only allow one set of music to be played for a given level, with the exception of one elevator track which is managed via alternative means.  I think it would be a nice asset to certain maps if they could dictate the type of music that a player hears at a given location/time.  This could be accomplished in a manner similar to the "No Music" command currently used in some soundscape files.


While this would require a slight restructuring of the music script files, most existing ones would not need to be modified.  The needed changes mostly require that in addition to the standard "music" grouping, there would also be additional groups titled "group1", "group2", etc.  anything listed under "music" would play by default, only switching out if one of the other groups is triggered.  This could be done with a line in the soundscape file, one that designates the music group to switch to when a player triggers the soundscape.


If this could be managed without great effort, i can think of a few maps that would gain a nice boost in atmosphere by using it.  While it may not seem noticeable at times, i think our music is one thing that gives us a huge edge over other titles, so it's important to get as much out of it as we can!
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: WNxEuphonic on January 17, 2013, 10:02:40 pm
New achievements, and also make there a different loading screen for when the next map does not have its own loading screen and when the next map's name is yet to be determined. (So it's not "Unknown" or "Custom" when it's just loading the name)
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Peroxwhy?gen on January 17, 2013, 11:12:29 pm
Quote
You can bug ammo boxes right now and blow them up when people attempt to pick them up.

But you cant stick the remote mine onto the box and detonate it when they already picked it up, that's what im trying to say.
But if the team doesn't want that in then so be it :) im still content with how the game is.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Kiihhu on January 17, 2013, 11:38:25 pm
* Add a convar to disable the open slot left when filling a server with bots

I'm not sure if that what you said basically means the same thing that I'm about to say now, but I'd like a bot to be kicked as soon as a player joins the server because so far servers filled with bots cannot be joined because "server is full". What a waste of a perfectly good server... :(
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on January 18, 2013, 12:12:11 am
maybe 2 versions of Breathing "Hurt" noises

we currently have the male breathing noise when being hit and i was thinking why not
have a female breathing hit

i mean The Female Scientist sounds weird with the male breathing noises

But Mayday on the other hand....
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Troy on January 18, 2013, 12:38:35 am
I'm not sure if that what you said basically means the same thing that I'm about to say now, but I'd like a bot to be kicked as soon as a player joins the server because so far servers filled with bots cannot be joined because "server is full". What a waste of a perfectly good server... :(

That's a bug with SDK.  KM posted about this a while ago.

http://forums.geshl2.com/index.php/topic,7076.0.html
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: coolDisguise on January 18, 2013, 02:33:13 am
It's some minor complaint, but I got this weird box in my loading screen (next to GoldenEye: Source) which looks like something's missing there. Also it's a nice idea to have those checkboxes and buttons right there to overlap the intro, but then again, it somewhat disctracts. I'd rather have them in the menu being able to skip the intro with space. : /

EDIT: one more thing: when you alt-tab the game (because someone sent you a message somewhere) and you go back in you either have to wait a long time or you have to die in order for your radar to come back - otherwise it's just one small green pixel.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: RobbeR49 on January 18, 2013, 03:23:28 am
Well I'll give it a shot: I think going back to the old pre-4.2 invulnerability time would improve the game.

Also, knockback from getting hit should be toned down dramatically, the rifles are really bad about this.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Proxie on January 18, 2013, 10:38:38 am
The ability to stack mines would be neat.

Quick idea, Even though that might not work in Source Engine or that might fuck up Windows pointers.... Replaces the cursor in menus with a smaller version of the in-game sight!

:D

And this
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: The Cy on January 18, 2013, 10:40:00 am
The next patch should

- include third Party maps

- add human pain sounds and the ability to turn them on / off in the menu

- feature new gamemodes like arsenal

- feature a new map and

-add  maybe two or three new music tracks

- present one or two new weapon models (still waiting for the new pp7, dd44, rcp90, kf7 and a better golden gun)

I think its important to keep the players busy
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: markpeterjameslegg on January 18, 2013, 01:05:42 pm
Option to have a crosshair for all those put off by the lack of one, I must admit to putting a dot on my screen on occasion, sometimes it's nice not to have to use the aim feature. :)
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on January 18, 2013, 02:57:26 pm
The next patch should

- include third Party maps
I think Funhouse, Siberia and Grid should be included as they are Grade A Quality Maps

- add human pain sounds and the ability to turn them on / off in the menu
I would love to see that too
- feature new gamemodes like arsenal
id love to see a king of the hill gamemode

- feature a new map and add  maybe two or three new music tracks
yeah i would like to see a map but i feel that GES V4.2.3 will just be improving game mechanics but yeah some music tracks would be nice and i would certainly like to see Mangley's Aztec map but agian its no rush at all

- present one or two new weapon models (still waiting for the new pp7, dd44, rcp90, kf7 and a better golden gun)

I think its important to keep the players busy
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: namajnaG on January 18, 2013, 03:07:01 pm
Option to have a crosshair for all those put off by the lack of one, I must admit to putting a dot on my screen on occasion, sometimes it's nice not to have to use the aim feature. :)

That wouldn't be Goldeneye, But... If it happens, Which I highly doubt, It should be a server option and not a player option.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: markpeterjameslegg on January 18, 2013, 03:18:18 pm
That wouldn't be Goldeneye, But... If it happens, Which I highly doubt, It should be a server option and not a player option.

But you have to admit a lot of people are put off by this, everyone I introduced complained about it. I myself have never really gotten used to aiming with tracers which leaves me at a great disadvantage against hardcore players and using the aim feature more often than not leaves me a sitting duck. I think your right though, not really Goldeneye and highly unlikely, just a thought. :)
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: coolDisguise on January 18, 2013, 03:58:35 pm
Option to have a crosshair for all those put off by the lack of one, I must admit to putting a dot on my screen on occasion, sometimes it's nice not to have to use the aim feature. :)

Cheater! :O
But seriously, did you try playing more of license to kill with the pistol weaponset or something like that? I assume even putting some dot on your screen makes you slower than just 'knowing' where you have to aim because you're visually reconfirming what you're aiming at prior to shooting.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: WNxEuphonic on January 18, 2013, 05:22:36 pm
How about custom spawn locations on maps for Uplink Points/Hills/Hack Terminals/etc? Ones that won't be on the edges of walls or in other non-prime locations.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Kratos on January 18, 2013, 06:48:00 pm
What?

http://www.youtube.com/watch?v=nn2FB1P_Mn8

Funny tv show. :P
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: soupcan on January 20, 2013, 11:18:14 pm
How about fix text scaling not working on specific HUD elements? (specifically, the weapon selector.)

 It looks tiny (http://cloud.steampowered.com/ugc/882971585440810986/575BD2ADC0A205037C6ACE8C2C9CE762C612917D/) when using 1920x1080.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: namajnaG on January 20, 2013, 11:21:25 pm
I personally think it's fine.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on January 21, 2013, 12:40:00 am
I personally think it's fine.

agreed its fine as it is...

What would be awesome was if the charater selection has images of the charaters in similar style to the original N64 Game (see the Charater Selection image below)
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: soupcan on January 21, 2013, 02:52:50 am
agreed its fine as it is...

Absolutely not! I have to use 1360x768 because I have trouble reading it.

Even if it doesn't affect your ability to read it, it still cannot be neglected as an issue. The text scale is still off and greatly affects readability for most people. And just imagine how terrible it would look on resolutions upwards of 1080p?

Not trying to sound rude, I just strongly believe it's a usability issue in need of fixing.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: namajnaG on January 21, 2013, 10:06:59 am
Absolutely not! I have to use 1360x768 because I have trouble reading it.

Well, None of us has the same eyes. It is indeed something that could be looked into. I don't think the text being slightly bigger would be a nuisance for any of us.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on January 21, 2013, 03:29:41 pm
How about fix text scaling not working on specific HUD elements? (specifically, the weapon selector.)

 It looks tiny (http://cloud.steampowered.com/ugc/882971585440810986/575BD2ADC0A205037C6ACE8C2C9CE762C612917D/) when using 1920x1080.


I have been meaning to fix that! Thanks for the reminder.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Troy on January 21, 2013, 10:11:34 pm
Yea, the sourcemod lettering is too small.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on January 23, 2013, 12:20:54 am
OK,

Sniper rifle now has zoom in/out capability! I also took this opportunity to cleanup the crosshair code and made zooming in less dependent on your ping. For those with high ping you know what I am talking about.

Once you are aiming with the sniper rifle you can now use the mouse wheel to zoom in and out in increments. Your last zoom setting is saved so if you unaim and then reaim it will go back to your last zoom point. If you switch weapons the zoom point is reset to "max zoom" to help prevent griefing.

I also fixed the text size in the weapon selections.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Peroxwhy?gen on January 23, 2013, 09:32:24 pm
Whatever happened to depot? I rememver seeing awhile back a top down version of it.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: namajnaG on January 23, 2013, 10:25:42 pm
Whatever happened to depot? I rememver seeing awhile back a top down version of it.

I think it was completely reworked from scratch by Sharpsh00tah.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Kratos on January 23, 2013, 10:48:57 pm
When the loading screen pops appears, that tip text shouldn't be over the image I think, it should be under it in that empty area.

http://img19.imageshack.us/img19/936/2013012200002n.jpg

It should look like

Headshot Tip   <---  Title

Description of the tip.

They both could go in a box or without a box. It should be placed right under the image. The tip then refers to the Map name and image above.

Take a look at this

http://www.mobygames.com/images/shots/l/415392-james-cameron-s-avatar-the-game-windows-screenshot-loading.jpg

That looks readable and easy on the eyes.



This is what I mean...

http://cloud-2.steampowered.com/ugc/594741209198482463/7F99AAAF129F62CFC46851D07EA1DF650F1EC356/


Title: Re: GES v4.2.3 Features -- What do you want?
Post by: TriDefiance on January 23, 2013, 10:59:16 pm
When the loading screen pops appears, that tip text shouldn't be over the image I think, it should be under it in that empty area.

http://img19.imageshack.us/img19/936/2013012200002n.jpg

It should look like

Headshot Tip   <---  Title

Description of the tip.

They both could go in a box or without a box. It should be placed right under the image. The tip then refers to the Map name and image above.

Take a look at this

http://www.mobygames.com/images/shots/l/415392-james-cameron-s-avatar-the-game-windows-screenshot-loading.jpg

That looks readable and easy on the eyes.



This is what I mean...

http://cloud-2.steampowered.com/ugc/594741209198482463/7F99AAAF129F62CFC46851D07EA1DF650F1EC356/

Usually those are bugs when you switch between screen dimensions. Those are rather annoying indeed, but easily fixable on the client's end.


I think it was completely reworked from scratch by Sharpsh00tah.

If it was reworked by Sharpsh00tah, i would love to have the map for 4.2 :)
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Troy on January 23, 2013, 11:48:36 pm
Terrowrist, what res are you running?  The text should be underneath the images.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Kratos on January 24, 2013, 02:17:57 am
Terrowrist, what res are you running?  The text should be underneath the images.

1920x1080. I just fixed it by applying that resolution again. Funny that fixed it.

Thank you. I shouldn't have any more problems. Everything else is running great.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: namajnaG on January 24, 2013, 02:27:49 am
Oh! I forgot about an old minor bug I found a while back and still isn't fixed.
Using mouse buttons as the push-to-talk in-game won't work during the round report. (I use a side mouse button)
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Kiihhu on January 27, 2013, 03:20:14 pm
I just noticed one small thing you could fix. If you spectate and the round or match ends, the round/match results are not shown. It would be nice to see who won and what awards were given also in spec mode. Now the only way to see the scores is to press tab, but it doesn't show you which team won, only the scores for individual players.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Kiihhu on March 02, 2013, 10:34:08 pm
If I'm not too late already, I have a bug I'd like to get fixed, and it has again to do with the scoreboard (odd that I forgot to mention it last time when I was talking about ending scores too).

Very often I experience the following: when I join a match late, during the last round, the game doubles whatever score I manage to get in that round. If I manage to get 15 kills in the last round, after the match ends it shows I earned 30. Many times the score boost I get makes me win the whole match just for doing well in that single round. For gamemodes like Living Daylights that allow you to get score at very fast pace the effect is particularly significant. If you get 30 points in one round, in the end it shows you got 60 (IF you joined the game during the final round). I can't remember if it doubles your deaths as well, I think not.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Wishful Thinking! on March 11, 2013, 10:50:53 am
Any chance of having an web admin interface to control the server through a web browser, this makes administrating the server from mobile devices easier. And/Or, a way of adding the Mani-Admin mod to the server?.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: major on March 12, 2013, 04:14:37 am
We really can't manage server stuff with our client. If you set up your own server you can easily manage it via mobile. Android has a Source Dedicated Server app to do everything via mobile. Or you can set up a VNC server and simply load up the server via mobile. iOS should have similar setup. 

If you rent a server they should supply a web interface for managing server which should load up on mobile device fine. Jest servers has this and a option to install mani admin and such with one click. Pick your server host wisely.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Wishful Thinking! on March 12, 2013, 05:12:22 am
Yes me and some mates have setup our own on a dedicated self-managed server, VNC looks to be the best option for administrating while out and about on a mobile device.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on March 16, 2013, 12:31:03 pm
So any new news?
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on March 16, 2013, 01:04:54 pm
I haven't worked on GES in a few weeks, currently cleaning up other projects first.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: markpeterjameslegg on March 16, 2013, 01:46:42 pm
It was always my intention to create some gameplay videos with Bots, but with them in their current state I decided to wait for them to fixed, it doesn't look good for the mod when their getting stuck in doorways and on stairs etc, you know how harsh the internet can be, so as soon as the patch comes out i'll get to work.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on March 17, 2013, 12:28:33 am
It was always my intention to create some gameplay videos with Bots, but with them in their current state I decided to wait for them to fixed, it doesn't look good for the mod when their getting stuck in doorways and on stairs etc, you know how harsh the internet can be, so as soon as the patch comes out i'll get to work.

really? everytime i played GESource the bots never got stuck, alright ocasionally one or two of them just stood there standing like they were daydreaming...
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Troy on March 17, 2013, 04:21:51 am
Then you haven't played enough.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: terps4life90 on March 17, 2013, 08:51:08 am
really? everytime i played GESource the bots never got stuck, alright ocasionally one or two of them just stood there standing like they were daydreaming...

I for one can tell you the bots do get stuck a lot.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: markpeterjameslegg on March 17, 2013, 09:36:40 am
I have noticed when experimenting myself with bots that their paths are not very strict, but then you wouldn't want them to run around like they are rails, however, I think the paths for doorways and tight spaces need to be stricter.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: builderkid107 on April 14, 2013, 10:21:52 pm
The menu being the folders :D
(http://www.mobygames.com/images/shots/l/104494-goldeneye-007-nintendo-64-screenshot-main-menus.jpg)
(http://www.mobygames.com/images/shots/l/104493-goldeneye-007-nintendo-64-screenshot-choose-your-saved-game.jpg)

Pictures from MobyGames.com
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on April 15, 2013, 12:34:33 am
Yeah i always wanted to have the folders as a menu but i think it doesnt matter now the V4.2.1 menu looks rather nice :-)

Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Jonathon [SSL] on April 15, 2013, 01:59:12 am
Most of the limitations from the UI are due to Valve not letting us play with the UI code to make anything much cooler than the default Source menus. (Something KM could elaborate more on)
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Game_Master001 on April 15, 2013, 09:16:20 pm
My suggestion has some holes in it (like: what will the first winner be able to do? Nothing? Run around and possible affect the game negatively due to either being underpowered and an easy target, or overpowered and stopping everyone, depending on the weapon he'll get?), but:

GunGame.

It would be nice if the game didn't immediately end as soon as 1 player won. It'd be nice if the other players could still brawl it out for 2nd place, 3d place and such.

---

Also, it'd be nice if you had some more controls over weaponsets and such for bot-play. It's really easy modifying files (just simple text), but it becomes quite a hassle if you constantly have to shift files around if you're going back to online. It's also prone to errors (having to be really careful what you type, and often having to look something up), would be nice if there was a simple UI for that.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on April 15, 2013, 09:56:51 pm
That doesn't make sense for any Gamemode, you get second and third by virtue of not winning first! You don't get to keep competing, this is not Mario kart :-P

As for the weapon files, you don't have to change them when connecting online, the server doesn't care what your local files have to say. A GUI would be nice but complete overkill. These files are not that difficult to get a hang on.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: zappieroth132 on April 21, 2013, 01:33:09 pm
well if been playing like a few hours now but i noticed there is some glitch when u exit the game the program keeps active for some reason and i cant find it in my browser with active applications

idk were the source of this problem lays but i would be greatfull to see it be fixed.

(also would be awesome if characters like ojjob could throw their hat)

o and also if u are able and want to add one of the most awesome bond maps:

phoenix base(nightfire)
and or
silo(also nightfire)

i would be so thankfull u dont even know
have been playing bond games and i loved all of em beside blood stone and the look a likes of that one
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Yes! I am Invincible! on April 22, 2013, 07:40:30 pm
Most of the limitations from the UI are due to Valve not letting us play with the UI code to make anything much cooler than the default Source menus. (Something KM could elaborate more on)
But can't you like make the UI menu links invisible, have a menu screen backround and make the links larger matching the folders on the backround? that's the best i can think of. OR make GE:S on CS:GO Engine XD just kidding.....or am i?
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: markpeterjameslegg on April 23, 2013, 08:04:39 am
But can't you like make the UI menu links invisible, have a menu screen backround and make the links larger matching the folders on the backround? that's the best i can think of. OR make GE:S on CS:GO Engine XD just kidding.....or am i?

I think it would make more sense to build onto the current code using Python, basically overriding the current menus for something more custom, but whether that's possible or not i'm not sure.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Conmore on May 05, 2013, 10:46:35 pm
Make Ges on CS:GO engine :D

It already is.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on May 06, 2013, 12:13:32 am
i was wondering are we getting any new maps for V4.2.3?
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: kraid on May 06, 2013, 01:03:26 am
@Conmore: not exactly wrong but also not entirely right.
While CS:GO is still running on the source engine, it's using a newer incarnation of it with some new features (like cascaded shadow mapping) added and lots of changes made in areas the player never will notice directly (e.g. code optimisation - or in case of valve, lets say code changes).
GES runs on source 2007, while there's also a source 2009 and even the Alien Swarm SDK (could be called source 2011 i think) available.

The truth is, there are far to few new features the newer versions of the engine offer to justify a change to that new version.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Conmore on May 06, 2013, 01:30:43 am
I was talking to a friend about it, and he said he used to play the game with low gravity and grappling hooks, so having those accessible in the  Create Server menu would be nice.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Troy on May 06, 2013, 07:50:45 am
I want to be able to show more than 6 lines in a popup message.  4.1 allowed me to show the complete Arsenal in one window.  For 4.2, I had to display the list in multiples of 6.  I do not like this because a player is unable to view the complete Arsenal at a time.  This causes problems because the player may have to go through more than one window if he wants to know where a certain weapon is (if it's not in the first pop up), if he wants to know what the final weapon is, or if he's on level 15 and wants to know what level 16 is (he would have to go through the first and the second pop ups).  What you need to do is allow x amount of lines in a popup message (maybe 20).  If someone appends a string and tries to push more than that, hide the first pop up message, show another one with the same title, and create automatic pagination. :)

http://imageshack.us/photo/my-images/694/arsenalhd.jpg/

Once you've done that, implement this for 4.2.3's Arsenal. ;D
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on May 06, 2013, 02:27:30 pm
There is a reason the pop out window is limited in size. It is not intended to be used for a lot of information. It is for quick status updates to the player. I will not be changing that functionality.

You could be a little smarter about the command used to show the desired information.

Such as: !weapons 12 to 18

That would spit out the weapon set for the end weapons.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Troy on May 06, 2013, 04:36:12 pm
No one is going to want to type !weapons 12 to 18...  By that time, they'd be dead.  I already have it bound to voodoo to make it as user friendly as possible.  An idea Graslu brought up is located here:

http://forums.geshl2.com/index.php/topic,7534.msg78391.html#msg78391

The whole point of releasing the game mode to you and your team was so you guys could tweak it.  I will leave this to your team to make it the best it can be for the next patch.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: WNxUufje on May 06, 2013, 05:54:38 pm
I have a few suggestions for 4.2.3. Firstly, I think it's a good idea to return to the invulnerability time of 4.1. The example of "you can defeat an RC-P90 spammer with a PP7 by landing carefully placed shots on his head" while already unlikely in 4.1, is now impossible in 4.2. It's become a lot easier for people who are standing still and using aim mode to kill another person, too easy in my opinion. I also think it pisses off noobs a lot more, due to them dying easier than before. Where before I didn't have much cheating accusations thrown against me, in 4.2 I have got countless accusations, often with lots of obscenities. This makes them ragequit GE:S, and in turn, leaves less players for the rest of us.

The second thing is the spawn system, which seems a lot more unfortunate than in 4.1. I haven't seen an actual confirmation that the spawn system was changed, but I and others have noticed that it spawns you next to a fully armored and armed person more than it should do. As an example, I played an 1v1, where after I killed the other, he would spawn right next to me, while there were dozens of safe places for him to respawn. Often it will also spawn you in the middle of crossfire. It's very frustrating, and dying instantly happens a lot more than, again, compared to 4.1.

There are other things as well, like being able to shoot through walls, and the knockback (which I'm happy to see is being addressed), but the first and second points are the most important to me and a lot of others. I think these things make the game more dependent on luck, and frustrates a lot of people. I would go as far as saying that due to this, GE:S is already slowly dying because people get frustrated and quit the game more easily.

These are just my thoughts. I don't think the devs do a bad job, and I still like the game and community, though. I just think it would be for the better of GE:S if those things were changed back, and I know I'm not alone in that sentiment. I've heard a lot of similar feelings in WNx, and although I don't really know what people in other clans/communities think, I can imagine some others feel the same.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on May 07, 2013, 02:45:35 am
I kind of agree with the invuln, I have raised the base invuln to 0.62 seconds vice 0.5 seconds. It's a compromise. The original invuln was too long and people complained about "hit reg" and all that other bull shit (which is not true).

The spawn system is what it is. I personally think its a lot better than it was, there are times when you'll get unlucky... tough nuggets! You can see how it works for yourself if you type in `ge_debug_playerspawns 1` into the console (have cheats on).

What do you mean by the shoot through walls and knockback? Those were both large parts of GE 64.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Falko on May 12, 2013, 12:48:34 am
The knockback is quite annoying when many players are shooting at you and disproportionate when you're jumping. But what is actually more annoying to me is the gun pointing up when you're getting shot at (even when you're invincible ? I'm not sure). When it's 2 players or more shooting at you, it gets really bad. You can't compete with a PP7 against a RCP90 holder because of that too (even more than the invulnerability I'd say, in my opinion). When you're dueling with shotguns or CMag for instance, if your opponent is shooting at you and hit you just before you fire, you completely miss your hit... if he manages to hit you everytimes, you basically deal no damage.
Well, surely, you can break that issue by shooting at a better timing but I find it overall irritating... especially in the RCP example. It's not like it was on GE64 and although it surely is persistent in the FPS genre nowadays, it doesn't fit this game at all. I don't know many games where you get some kind of invulnerability after you get hit (to compare with GES) but a game like Halo 4 (never played it) where you get hit a lot, show the bullets impact with a very smooth shaking of the screen.
I mean, I really don't get the point of that animation (at all) in GES.
I'm surprised the aiming goes back to it's initial position, that would be quite quirky otherway.
I'm just teasing.

And how could the hit reg issue be bullshit ?!
Having played CSS a lot, I am aware of the problem being persistent in every source game but it's clearly worse in GES...
If it's server sided, then how come it also works the same way when you play a lan game ?
Because of the bullet delay ?
Then how come when I slow down a recorded demo, I clearly shot the character ?!

I also tried something else with the bots on lan... to try to instantly kill the character with a RCP90 (which also work with the Phantom and the AR33).
So I played alone with a bot, did 30 kills total and manage to instantly kill it 6 times (health full, of course).
Is that something we should add to the "unlucky" list ? I understand this is eventually hard to fix...

Thank you for the ge_debug_playerspawns 1 command... that's something we discussed a lot about and seing that you apparently don't consider doing anything about it, it's nice to at least understand how it works! ^^
I also thought the spawning system was better when I started playing 4.2 but playing more and more showed me I was wrong.
Anyway, I ran a 1 minute test just now and I already understand what's seemingly not right... it seems to me that with a very small change it should already work better. I couldn't know it of course, I'm not competent enough to know if you can set some kind of spawning priority determined by the Desirability and change the "Weight" range. That would surprise me if you couldn't.
I took a look at Control and the two elevator room. What I noticed is (when I was on that room) that 7 nearby/on my reach spawn points (out of 24-25) were on Max Desirability while I was in.
Is it impossible to increase the range and make the 500 Desirability spawn points more likely to spawn a player ?
This spawning system seems pretty neat, it's terrible to not consider modifying a variable if it's all it takes.

An other thing I wanted to point out is the gap between the weapons bullet spread. That's something I already posted about but never got any argument (or people confused mine with the aiming mode, idk) and it's in the same category than the animation I talked about earlier. I've never understood why some weapons (the Klobb, the KF7, DD44 - I could add the Phantom, ZMG, D5K, but those are less problematic) are less accurate than others. I can't think of any FPS game where it works that way.
Even the PP7 doesn't shot in the middle, which doesn't make any sense.
I understand that the purpose is to make the guns different but the thing is that they already are.
Firing with the KF7 is just hilarious, especially if you remember how it was in GE64.

An other subject is our server (WNx) crashing a lot.
I don't know if it's ours only or if other servers are crashing as oftenly too... I haven't played the game much lately and not on different servers...
I don't know what else to say about it, maybe someone can tell us what's going wrong. It's been the case for so long now.
It's obviously causing many problems, I don't have to say which.

I also remember a thread about some kind of new statistic system that VC or anyone else from the team mentioned... is it an abandonned project ?

Last thing, I remeber Killermonkey telling us about an "anti-jump-aim mechanic", is it something that has been "fixed" in 4.2 as planned or not ?!
Because I haven't seen any difference. Which is not necessarly a bad thing, it adds a variety to the gameplay.
There is also some kind of "double jump" trick/script that some player uses which is more painful to watch than efficient.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on May 12, 2013, 08:27:39 pm
I'll look into tweaking the spawning system variables. There are a lot of places to make it more sensitive to nearby players. The spawn system takes into account the distance and number of nearby players, the number of recent deaths near that spawn point, and the last use of the spawn point. All those detract from the desirability. Then the spawners with desirability > 0 get shoved into a weighted random selection (thus you are more likely to get a spawn point with higher desirability).

ALTHOUGH, playing with the spawn system on a bigger map does highlight the fact that the desirability doesn't go down nearly enough. I will play with it a little.

A lot of your comments are geared towards some implementation of some sort that really doesn't change the core mechanics of the game. Granted knockback can be annoying, but it is supposed to be. Raising the invuln time lessens that and the screen flash since you are not taking damage.

I can do hundreds of different things to GES, but in the end, I do not have the time to keep tweaking everything and its never going to be perfect for everyone.

I also fixed a couple areas where crashes were occuring.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: WNxUufje on May 12, 2013, 09:50:24 pm
I kind of agree with the invuln, I have raised the base invuln to 0.62 seconds vice 0.5 seconds. It's a compromise. The original invuln was too long and people complained about "hit reg" and all that other bull shit (which is not true).

The spawn system is what it is. I personally think its a lot better than it was, there are times when you'll get unlucky... tough nuggets! You can see how it works for yourself if you type in `ge_debug_playerspawns 1` into the console (have cheats on).

What do you mean by the shoot through walls and knockback? Those were both large parts of GE 64.

I can understand that sometimes somebody gets unlucky with the spawn system, but I have experienced it much more than in 4.1. I've heard lots of complaints from other people saying the same. Take the example that I gave with someone spawning next to me in an 1v1, that can't be right? I've tested a little with the debug command and I couldn't really see anything questionable apart from a spawn point having 500 desirability when it was right above an enemy (on a ledge in Complex), however, in general play I definitely notice it. Thanks for at least looking into it.

About the knockback, it's pretty excessive. It's harder to hit someone now when you're getting hit yourself. That is very much related to the screen flash after being hit, but I'm glad to see that is being toned down. Shooting through walls is, in my opinion, annoying and only based on luck. You can pretty much just shoot randomly with a penetration weapon and score a lucky kill. It's very frustrating to get shot out of nowhere. If it doesn't get removed, could you at least add a cvar with which you can turn it off/on?

Also, thanks for fixing some crashes, those have been indeed a problem on our server lately. I don't know if the fixes affect our crashes too, but it's at least nice to see you've got rid of some of them.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: kraid on May 13, 2013, 01:43:06 pm
I don't think it would be a good idea to have things like penetration a cvar.
The physical rules of the gameworld have to be constant.
Also it would confuse ppl even more if you're able to shoot through walls on server A but not on server B.

One thing that might work is decreasing accuracy of shots that have penetrated an object.
That way you won't be able to get constant hits on players that are far away from the penetrated object.
The ammount of decrease could also depend on the weapon, so if you use a rapid fire gun like RCP the loose of accuracy would be much higher then with a CMag.

Not exactly sure how the math behind the bullet spread works, but if every bullet tracer has a vector, maybe it could be multiplied by a value >1 to increase the spread after the penetrated surface.

So beeing hit by penetrating weapons is more or less depending on your distance to the penetrated surface.
Also the initial spread would be taken into account, so a spammer won't hit anything but someone who does well aimed single shots would still have a far better chance to hit someone through a door.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Troy on May 14, 2013, 07:15:34 am
I'd like the ability to be able to choose the good or evil Trevelyan.  I'd also like to see someone map Depot.  It was shown in the beta 1 trailer, but I don't ever remember playing it.

https://www.youtube.com/watch?v=OzEax98dgYs
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: namajnaG on May 14, 2013, 12:04:11 pm
The Depot map was completely overhauled since, I don't think this version of the map still exists.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: CCsaint10 on May 15, 2013, 03:07:56 pm
There are a lot of maps that are currently in development, but they may or may not see the light of day. Only time will tell what the developers decide to do with them. :/
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on May 16, 2013, 01:45:43 am
There are a lot of maps that are currently in development, but they may or may not see the light of day. Only time will tell what the developers decide to do with them. :/

such as?
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Troy on May 16, 2013, 01:56:47 am
I've heard rumors of Train, Jungle and I've seen a screenshot of Streets.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: major on May 16, 2013, 02:55:00 am
Pretty much every map has a "in development" state. Both released have recreations in works and unreleased have versions in works.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Rick Astley on May 16, 2013, 10:43:46 am
i've seen the blueprint/layout of Train which looks rather unique- especially with the
fueling station nearby and the tunnel
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: Jonathon [SSL] on May 16, 2013, 04:07:26 pm
The art side of the team is currently a bit burned out, which is why there haven't been many content updates recently.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: kraid on May 17, 2013, 03:06:37 pm
Also sometimes it takes just time to aquire new skills and improve the existent ones.
And sometimes it's hard to find the time beside RL, Job etc.
Title: Re: GES v4.2.3 Features -- What do you want?
Post by: killermonkey on May 17, 2013, 11:26:05 pm
I was able to increase the effectiveness of the spawn system!

The problem with, and reason why, I had the radius set so small is because it would detract desirability even if the enemy was on the other side of an unconnected area! I solved this by checking to see if the enemy was in the same area as the spawner. If so, then it calculates desirability detractors based on distance.

With this fix, I can increase the distance with which the spawner is affected by enemies to 1,500 units. It worked perfectly with bots, I never spawned near a bot once in a round of play.