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Author Topic: Capture The Babe (Natalya)  (Read 806 times)

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osaeed2k9

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Capture The Babe (Natalya)
« on: January 15, 2012, 01:03:31 PM »

So I thought what about making a new game mode that might lure in new players or existing players. Here is what I came up with...

We all know capture the flag. So I thought lets get rid of the flag and place Natayla in a bikini lol. It will have the same gameplay feel just as you would play ctf on unreal tournament. I mean we can add whatever you guys suggest, but its not necessary.

Just bring back natalya to the other base, before the team shoots your ass and steals her.

Thoughts?
fuck, women in this forum will hate me :-(
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kraid

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Re: Capture The Babe (Natalya)
« Reply #1 on: January 15, 2012, 01:31:16 PM »

I'd say this would be more like a "Protect the V.I.P./escort" gamemode, where one group of players has to protect an unarmed player (or bot?) against the other team and bring him/her save from one location to another one.
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Emilia

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Re: Capture The Babe (Natalya)
« Reply #2 on: January 15, 2012, 03:45:06 PM »

Still as Kraid says, could be a lot of fun.



fuck, women in this forum will hate me :-(


Women = 2
But being the only regularly visiting member, I say tut!


No, really, this could be a lot of fun. Reminds me of the Counter Strike 1.6 days.
It could be played with a bot, but I think with an unarmed player is more ideal.
« Last Edit: January 15, 2012, 03:49:35 PM by Emilia »
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Peroxwhy?gen

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Re: Capture The Babe (Natalya)
« Reply #3 on: January 15, 2012, 04:55:53 PM »

Protect the V.I.P in GE:S with Natalya sounds like such a good idea, MI6 vs Janus and if the other team kills Natalya before she reaches the area they get a point, or if shes  taken to the specified area.  8) i say hella dank gameplay right there.
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Re: Capture The Babe (Natalya)
« Reply #4 on: January 15, 2012, 05:32:50 PM »

If the devs go ahead with this, I think it should be played in Control exclusively.
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Mangley

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Re: Capture The Babe (Natalya)
« Reply #5 on: January 15, 2012, 05:36:08 PM »

I'm scared. I'm getting out of here!
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terps4life90

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Re: Capture The Babe (Natalya)
« Reply #6 on: January 15, 2012, 07:50:04 PM »

I'm scared. I'm getting out of here!

Your not going anywhere APPLEHEAD! Shoot a grenade at Natalya's feet, files through ceiling, falls back down, and disappears.
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osaeed2k9

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Re: Capture The Babe (Natalya)
« Reply #7 on: January 15, 2012, 08:02:25 PM »

I'd say this would be more like a "Protect the V.I.P./escort" gamemode, where one group of players has to protect an unarmed player (or bot?) against the other team and bring him/her save from one location to another one.

This!
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osaeed2k9

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Re: Capture The Babe (Natalya)
« Reply #8 on: January 15, 2012, 10:11:19 PM »

Your not going anywhere APPLEHEAD! Shoot a grenade at Natalya's feet, files through ceiling, falls back down, and disappears.

Now that will be entertaining!
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namajnaG

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Re: Capture The Babe (Natalya)
« Reply #9 on: January 15, 2012, 11:06:53 PM »

If the devs go ahead with this, I think it should be played in Control exclusively.

Well, Bunker would be a good map for this too.
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Emilia

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Re: Capture The Babe (Natalya)
« Reply #10 on: January 16, 2012, 12:37:44 AM »

Silo also.
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Proxie

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Re: Capture The Babe (Natalya)
« Reply #11 on: January 16, 2012, 01:03:37 AM »


Swap out Natalya for May Day and allow her to be used as a weapon, like the flag from The Living Daylights.
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Rick Astley

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Re: Capture The Babe (Natalya)
« Reply #12 on: January 16, 2012, 01:38:53 AM »

this idea is full of win...too bad that the title of this thread reminds me of Duke Nuckem Forever :(
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namajnaG

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Re: Capture The Babe (Natalya)
« Reply #13 on: January 16, 2012, 01:47:15 AM »

Swap out Natalya for May Day and allow her to be used as a weapon, like the flag from The Living Daylights.

God, Proxie...
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killermonkey

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Re: Capture The Babe (Natalya)
« Reply #14 on: January 16, 2012, 01:49:49 AM »

You can code an escort mode with the latest changes I made to v4.2

I introduced capture areas into 4.2:

Capture Areas - These replace the capture points and give you much greater control over tracking players that are near them. Spawning is also greatly enhanced with new directives that let you associate areas with teams.

These also support King of the Hill (KOTH) type gameplay.
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