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Author Topic: Can I re-enlist?  (Read 461 times)

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mcharris

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Can I re-enlist?
« on: January 05, 2012, 12:01:32 PM »

Hi, Im back from my travels and looking for work - do you still need a concept artist?
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killermonkey

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Re: Can I re-enlist?
« Reply #1 on: January 05, 2012, 12:40:40 PM »

Yes!
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Mangley

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Re: Can I re-enlist?
« Reply #2 on: January 05, 2012, 04:50:43 PM »

 :D !
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Gabbo

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Re: Can I re-enlist?
« Reply #3 on: January 05, 2012, 05:58:27 PM »

And cheers went up throughout the GES community that day
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Rick Astley

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Re: Can I re-enlist?
« Reply #4 on: January 06, 2012, 12:12:39 AM »

Welcome Back McHarris
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Jonathon [SSL]

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Re: Can I re-enlist?
« Reply #5 on: January 06, 2012, 03:07:29 AM »

Yay!
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namajnaG

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Re: Can I re-enlist?
« Reply #6 on: January 06, 2012, 04:44:24 AM »

Pretty cool, Welcome back!
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"Don't dread no pain, Fear do we go now, To the rivers of ungodly waters, We'll fear no foe." R.I.P R. N. Marley

Wake[of]theBunT

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Re: Can I re-enlist?
« Reply #7 on: January 06, 2012, 05:10:54 AM »

Put him to work!

Ice cube weighs in..



"Yee!"
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Re: Can I re-enlist?
« Reply #8 on: January 06, 2012, 09:55:57 AM »

Why Ice Cube?

Anyway, welcome back :).
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mcharris

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Re: Can I re-enlist?
« Reply #9 on: January 06, 2012, 12:04:09 PM »

Thank you . . .  lets get to work  :-)
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major

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Re: Can I re-enlist?
« Reply #10 on: January 06, 2012, 12:10:57 PM »

First assignment:

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Gabbo

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Re: Can I re-enlist?
« Reply #11 on: January 06, 2012, 06:56:46 PM »

First assignment:

If those French girls look like character models or map designs, I'm all for it!
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Jeron [SharpSh00tah]

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Re: Can I re-enlist?
« Reply #12 on: January 06, 2012, 10:54:20 PM »

Hey, lets start with some Depot buildings. That would be very nice
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Mangley

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Re: Can I re-enlist?
« Reply #13 on: January 07, 2012, 12:28:47 PM »

I have a few things that absolutely need concept art.
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Jeron [SharpSh00tah]

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Re: Can I re-enlist?
« Reply #14 on: January 09, 2012, 01:58:43 AM »

Mang, yours can take priority if need be!
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Complete: Ge_Runway; Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;
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