GoldenEye: Source Forums

  • May 21, 2012, 08:11:44 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Pages: [1] 2 3   Go Down

Author Topic: early 4.2 menu impressions  (Read 884 times)

0 Members and 1 Guest are viewing this topic.

Rick Astley

  • 00 Agent
  • ***
  • Posts: 435
  • Reputation Power: 30
  • Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!
  • Offline Offline
early 4.2 menu impressions
« on: November 21, 2011, 01:56:11 AM »

well i have to say that from what i have seen of the work in progress loading screen and the new create server menu is that it is "Streets ahead"- Basically lightyears a head of Beta 4 and 4.1
 
the new create server looks really polished and much more simplified than its predecessor which should help new players intergrate into goldeneye source..another thing i love about it is not having to worry about entering what weapon set i need now that i can choose from a long list- i have been stuck on slappers only for ages.
 
the loading screen which according to Major is very work in progress but looks incredible as the mixture of casino, cradle, complex, archives, control, facility and silo make it much more pretty than the old blue pp7 gun barrell...i agree that the hints and tips are great for new players and well it makes the game look modern next to games like COD, Arkham City and etc
 
from what i have seen was just the tip of the iceburg it all looks great...cant wait to see some in game action :)
Logged

killermonkey

  • Managing Director
  • GE:S Fanatic
  • *****
  • Posts: 4,435
  • Reputation Power: 46
  • killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!
  • Offline Offline
    • DroidMonkey Apps
Re: early 4.2 menu impressions
« Reply #1 on: November 21, 2011, 03:12:51 AM »

I'm just gonna drop these off right here ;-)

REMINDER, THESE ARE WIP!

Logged

ARE YOU FUCKING MY MAN?

markpeterjameslegg

  • 00 Agent
  • ***
  • Posts: 316
  • Reputation Power: 12
  • markpeterjameslegg barely matters.markpeterjameslegg barely matters.
  • Offline Offline
Re: early 4.2 menu impressions
« Reply #2 on: November 21, 2011, 03:20:53 AM »

Awesome, you guys are so professional at what you do, some commercial developer's don't work to this standard. It's a shame though that the mod has to rely on another game to work, I hope it can become standalone one day.
Logged

terps4life90

  • 00 Agent
  • ***
  • Posts: 386
  • Reputation Power: 25
  • terps4life90 is on the verge of being accepted.terps4life90 is on the verge of being accepted.terps4life90 is on the verge of being accepted.terps4life90 is on the verge of being accepted.terps4life90 is on the verge of being accepted.
  • Offline Offline
Re: early 4.2 menu impressions
« Reply #3 on: November 21, 2011, 03:26:12 AM »

This is just fantastic KillerMonkey, and its officially my new background on the computer...the first screen shot :D.
Logged

Rick Astley

  • 00 Agent
  • ***
  • Posts: 435
  • Reputation Power: 30
  • Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!
  • Offline Offline
Re: early 4.2 menu impressions
« Reply #4 on: November 21, 2011, 11:14:55 AM »

i strongly think that the Identity select should use the photos from the goldeneye wiki:
http://wiki.goldeneyesource.net/index.php/Characters as the images for the smaller photos and perhaps
posed models of the charaters for th bigger photos like having Bond do his infamous Bond Pose or OddJob with his Hat
Logged

namajnaG

  • 00 Agent
  • ***
  • Posts: 597
  • Reputation Power: 18
  • namajnaG is working their way up.namajnaG is working their way up.namajnaG is working their way up.
  • Online Online
Re: early 4.2 menu impressions
« Reply #5 on: November 21, 2011, 11:47:09 AM »

i strongly think that the Identity select should use the photos from the goldeneye wiki:
http://wiki.goldeneyesource.net/index.php/Characters as the images for the smaller photos and perhaps
posed models of the charaters for th bigger photos like having Bond do his infamous Bond Pose or OddJob with his Hat

That'd be amazing, The question is... Is that possible?
Logged
"Don't dread no pain, Fear do we go now, To the rivers of ungodly waters, We'll fear no foe." R.I.P R. N. Marley

major

  • Forum Moderator
  • Community Manager
  • 007
  • *
  • Posts: 1,520
  • Reputation Power: 25
  • major is on the verge of being accepted.major is on the verge of being accepted.major is on the verge of being accepted.major is on the verge of being accepted.major is on the verge of being accepted.
  • Offline Offline
Re: early 4.2 menu impressions
« Reply #6 on: November 21, 2011, 11:56:35 AM »

All WIP, ideas welcome.

Also note, the larger image...might not be a image ;)

Logged
I am, Giorgio Tsoukalos

Quote from:  Emilia
(10:04 PM) That is beside the point. I want to know where the lemonade is made

killermonkey

  • Managing Director
  • GE:S Fanatic
  • *****
  • Posts: 4,435
  • Reputation Power: 46
  • killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!killermonkey has great potential!
  • Offline Offline
    • DroidMonkey Apps
Re: early 4.2 menu impressions
« Reply #7 on: November 21, 2011, 12:27:19 PM »

Yes, I forgot to mention, the character images are shit. They are from the old character select. We are redoing them entirely ASAP.
Logged

ARE YOU FUCKING MY MAN?

markpeterjameslegg

  • 00 Agent
  • ***
  • Posts: 316
  • Reputation Power: 12
  • markpeterjameslegg barely matters.markpeterjameslegg barely matters.
  • Offline Offline
Re: early 4.2 menu impressions
« Reply #8 on: November 21, 2011, 12:43:50 PM »

For the loading screens, how about a more discreet loading bar, the old one kind of takes away from the lovely new images, I was thinking a thin bar that fills in green, with small writing above, or is the writing even necessary?
Logged

namajnaG

  • 00 Agent
  • ***
  • Posts: 597
  • Reputation Power: 18
  • namajnaG is working their way up.namajnaG is working their way up.namajnaG is working their way up.
  • Online Online
Re: early 4.2 menu impressions
« Reply #9 on: November 21, 2011, 07:59:09 PM »

For the loading screens, how about a more discreet loading bar, the old one kind of takes away from the lovely new images, I was thinking a thin bar that fills in green, with small writing above, or is the writing even necessary?

Well, For downloads, I suppose it is.
What I propose is that this text is put into a corner of the screen, Like Battlefield 2 loadings, And the bar is smaller and remains at its current position.
Although, I don't know if the loading screens can be changed, It always been the same thing since HL1 and I've never seen any HL/HL2 mod use any other kind of loading screen.
« Last Edit: November 21, 2011, 08:01:01 PM by namajnaG »
Logged
"Don't dread no pain, Fear do we go now, To the rivers of ungodly waters, We'll fear no foe." R.I.P R. N. Marley

markpeterjameslegg

  • 00 Agent
  • ***
  • Posts: 316
  • Reputation Power: 12
  • markpeterjameslegg barely matters.markpeterjameslegg barely matters.
  • Offline Offline
Re: early 4.2 menu impressions
« Reply #10 on: November 21, 2011, 09:24:49 PM »

I did think to myself after the post that maybe this couldn't be changed and was part of Half Life 2.

Logged

osaeed2k9

  • 00 Agent
  • ***
  • Posts: 810
  • Reputation Power: 34
  • osaeed2k9 is a rising star!osaeed2k9 is a rising star!osaeed2k9 is a rising star!osaeed2k9 is a rising star!osaeed2k9 is a rising star!osaeed2k9 is a rising star!
  • Offline Offline
Re: early 4.2 menu impressions
« Reply #11 on: November 21, 2011, 09:30:12 PM »

I'm just gonna drop these off right here ;-)

REMINDER, THESE ARE WIP!



Hmm, this looks familiar......

Anyway, amazing work man!
Logged
"There is no place like 127.0.0.1"

liamcadhain

  • Secret Agent
  • **
  • Posts: 122
  • Reputation Power: 6
  • liamcadhain has no influence.
  • Offline Offline
Re: early 4.2 menu impressions
« Reply #12 on: November 22, 2011, 12:24:11 AM »

Loving the new menu screens, keep up the good work with 4.2!
Logged

terps4life90

  • 00 Agent
  • ***
  • Posts: 386
  • Reputation Power: 25
  • terps4life90 is on the verge of being accepted.terps4life90 is on the verge of being accepted.terps4life90 is on the verge of being accepted.terps4life90 is on the verge of being accepted.terps4life90 is on the verge of being accepted.
  • Offline Offline
Re: early 4.2 menu impressions
« Reply #13 on: November 22, 2011, 12:32:27 AM »

KillerMonkey, You are the man!
Logged

Rick Astley

  • 00 Agent
  • ***
  • Posts: 435
  • Reputation Power: 30
  • Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!Rick Astley is a rising star!
  • Offline Offline
Re: early 4.2 menu impressions
« Reply #14 on: November 22, 2011, 01:18:41 AM »

how
Well, For downloads, I suppose it is.
What I propose is that this text is put into a corner of the screen, Like Battlefield 2 loadings, And the bar is smaller and remains at its current position.
Although, I don't know if the loading screens can be changed, It always been the same thing since HL1 and I've never seen any HL/HL2 mod use any other kind of loading screen.

how about the loading bar from L4d1?
Logged
Pages: [1] 2 3   Go Up