GoldenEye: Source Forums

  • May 21, 2012, 06:51:45 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Pages: 1 [2]   Go Down

Author Topic: Bunker  (Read 3514 times)

0 Members and 2 Guests are viewing this topic.

CCsaint10

  • Nickname: "Saint"
  • Quality Assurance Tester
  • 007
  • ****
  • Posts: 1,413
  • Reputation Power: 18
  • CCsaint10 is working their way up.CCsaint10 is working their way up.CCsaint10 is working their way up.
  • Offline Offline
Re: Bunker
« Reply #15 on: September 14, 2009, 07:23:30 PM »

yeah, totally should ask him. That would be great playing that map again on beta 3.1.4 :)
Logged

Brings back memories, doesn't it? :D

TeRRoR.KhAoZ

  • Agent
  • *
  • Posts: 25
  • Reputation Power: 0
  • TeRRoR.KhAoZ is looked down upon.
  • Offline Offline
Re: Bunker
« Reply #16 on: September 16, 2009, 03:11:55 AM »

Don't get me wrong... this mod is probably the best ever made for any game, especially since its Goldeneye. 

However, I would love to see compatability with third-party levels, such as this one.

Also, Facility-Backzone has been completely removed from the game I believe as well?
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Programmer
  • GE:S Fanatic
  • *****
  • Posts: 2,840
  • Reputation Power: 11
  • VC barely matters.VC barely matters.
  • Offline Offline
Re: Bunker
« Reply #17 on: September 16, 2009, 04:41:39 AM »

The old BZ is toast. The new BZ will make you forget the old crap ever existed. :D
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

major

  • Forum Moderator
  • Community Manager
  • 007
  • *
  • Posts: 1,520
  • Reputation Power: 25
  • major is on the verge of being accepted.major is on the verge of being accepted.major is on the verge of being accepted.major is on the verge of being accepted.major is on the verge of being accepted.
  • Offline Offline
Re: Bunker
« Reply #18 on: September 16, 2009, 05:04:54 AM »

"However, I would love to see compatibility with third-party levels, such as this one."

You make the level.. server owners add them, boom. Problem with this level is the original creator hasn't updated to new release/engine. And we don't wanna go rip off his work.

If a third party level is good enough, I'm sure the team would add a full complete version of it to the next release, or give it support/publicize it on forum/frontpage/moddb.
Logged
I am, Giorgio Tsoukalos

Quote from:  Emilia
(10:04 PM) That is beside the point. I want to know where the lemonade is made

Doc.NO

  • Quality Assurance Tester
  • 00 Agent
  • ***
  • Posts: 852
  • Reputation Power: 1
  • Doc.NO has no influence.
  • Offline Offline
    • GE:S Stats
Re: Bunker
« Reply #19 on: September 16, 2009, 09:31:37 AM »

Problem with this level is the original creator hasn't updated to new release/engine. And we don't wanna go rip off his work.
this.

kraid

  • Game Artist
  • 007
  • ****
  • Posts: 1,352
  • Reputation Power: 11
  • kraid barely matters.kraid barely matters.
  • Offline Offline
    • my Homepage
Re: Bunker
« Reply #20 on: September 16, 2009, 12:13:12 PM »

If i get the permission from the creator (stinky?), i will convert the weapon spawn system to beta 3 standarts even without recompiling the map.

The only restriction right now are ladders, as they use a different system in beta 1 then in beta 3.

Ofc. i would apprechiate if the creators would update the maps on their own, but some of them ain't got Time anymore.

So if stinky gives permission, we can have ge_bunker_stinky & ge_stack_doc (i think Bad allready had permission to port it to beta 1.1, right?) playable very soon.
Logged

coolDisguise

  • GoldenEye fan
  • 00 Agent
  • ***
  • Posts: 423
  • Reputation Power: 6
  • coolDisguise has no influence.
  • Offline Offline
Re: Bunker
« Reply #21 on: September 16, 2009, 10:20:48 PM »

If i get the permission from the creator (stinky?), i will convert the weapon spawn system to beta 3 standarts even without recompiling the map.

The only restriction right now are ladders, as they use a different system in beta 1 then in beta 3.

Ofc. i would apprechiate if the creators would update the maps on their own, but some of them ain't got Time anymore.

So if stinky gives permission, we can have ge_bunker_stinky & ge_stack_doc (i think Bad allready had permission to port it to beta 1.1, right?) playable very soon.

Bunker pre Beta 4? That would be awesome! I totally liked this map in the original and it was always fun to play it. Can't wait for Beta 4, though...
Any news from stinky?
Logged

TeRRoR.KhAoZ

  • Agent
  • *
  • Posts: 25
  • Reputation Power: 0
  • TeRRoR.KhAoZ is looked down upon.
  • Offline Offline
Re: Bunker
« Reply #22 on: September 19, 2009, 04:25:13 AM »

The old BZ is toast. The new BZ will make you forget the old crap ever existed. :D

Haha, that excites me because I thought the first BZ was pretty damn tight.

What happened to it though?  Out of curiosity.
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Programmer
  • GE:S Fanatic
  • *****
  • Posts: 2,840
  • Reputation Power: 11
  • VC barely matters.VC barely matters.
  • Offline Offline
Re: Bunker
« Reply #23 on: September 19, 2009, 04:42:20 AM »

Well, for one it was never really finished. Two, it really looked like an HL2 map.  Three, it had a few flow issues.

The new Neo Backzone has the apporpriate look and plays a lot better.  The dead-end generator room problem is soved, for example.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

[GE:S Com] DF Ank1

  • Secret Agent
  • **
  • Posts: 193
  • Reputation Power: 0
  • [GE:S Com] DF Ank1 has no influence.
  • Offline Offline
Re: Bunker
« Reply #24 on: August 10, 2010, 03:33:22 PM »

I think there are 4 + different bunker maps. its funny that many plls are creating bunker, but no map of that is finished (except kraids one). i am wondering why bunker classic isnt finished/realesed. It seems to be easy to make the classic bunker.
Logged
Big Fan of the Arecibo Observatory / Antenna Cradle.
I would pay money to get the old cradle back. Ad me on Facebook. I am ever glad about new members. Specially when they come from GE:S. My name is Rudolf von Ank
Pages: 1 [2]   Go Up