GoldenEye: Source Forums

  • May 21, 2012, 06:51:17 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Pages: [1] 2   Go Down

Author Topic: Bunker  (Read 3514 times)

0 Members and 1 Guest are viewing this topic.

TeRRoR.KhAoZ

  • Agent
  • *
  • Posts: 25
  • Reputation Power: 0
  • TeRRoR.KhAoZ is looked down upon.
  • Offline Offline
Bunker
« on: September 03, 2009, 05:45:33 AM »

I saw listed somewhere that Bunker is one of the maps included in Beta 3.... however I do not see it.  After reading around on the forums, it seems that its still a W.I.P.   This is fine and keep up the great work but I remember seeing screens of it in 2007.... is there any particular reason why one of the best levels on one of the best games ever hasn't been finished in 3 years?  Just curious...
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Programmer
  • GE:S Fanatic
  • *****
  • Posts: 2,840
  • Reputation Power: 11
  • VC barely matters.VC barely matters.
  • Offline Offline
Re: Bunker
« Reply #1 on: September 03, 2009, 06:56:57 AM »

Bunker was started, but died very early.  A revised Bunker might happen, but most likely I'll finish my tool and get at least Bunker Classic prepared for 4.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

CCsaint10

  • Nickname: "Saint"
  • Quality Assurance Tester
  • 007
  • ****
  • Posts: 1,413
  • Reputation Power: 18
  • CCsaint10 is working their way up.CCsaint10 is working their way up.CCsaint10 is working their way up.
  • Offline Offline
Re: Bunker
« Reply #2 on: September 03, 2009, 07:31:57 AM »

I saw listed somewhere that Bunker is one of the maps included in Beta 3.... however I do not see it.  After reading around on the forums, it seems that its still a W.I.P.   This is fine and keep up the great work but I remember seeing screens of it in 2007.... is there any particular reason why one of the best levels on one of the best games ever hasn't been finished in 3 years?  Just curious...

I agree with you man, I would have loved to see bunker earlier..but you know..life happens and projects get pushed aside and so on. VCs Bunker classic, when it gets done, will be loved by all avid bunker fans. :)
Logged

Brings back memories, doesn't it? :D

Rodney 1.666

  • Macc 1.666 ------------------- DooM guru/mapper
  • Quality Assurance Tester
  • 007
  • ****
  • Posts: 1,200
  • Reputation Power: 20
  • Rodney 1.666 might someday be someone...Rodney 1.666 might someday be someone...Rodney 1.666 might someday be someone...Rodney 1.666 might someday be someone...
  • Offline Offline
    • Rockman Tanjou
Re: Bunker
« Reply #3 on: September 03, 2009, 09:03:20 AM »

The screenshots I have seen look promising, so I have no doubt that when all is said and done, it'll be, well, Bunker, but with a +10 awesome bonus.
(Neo Bunker'll likely be a +20.)
Logged
I reject your reality, and substitute my own.

Quote from: Viashino Cutthroat
It's only 5000 damage. Get moar armor.

TeRRoR.KhAoZ

  • Agent
  • *
  • Posts: 25
  • Reputation Power: 0
  • TeRRoR.KhAoZ is looked down upon.
  • Offline Offline
Re: Bunker
« Reply #4 on: September 04, 2009, 02:33:52 AM »

So the "Bunker Classic" that you're creating is an entirely new project.  What exactly happened to the other Bunker?  Was it never released or playable. 

Also, why was Bunker listed as a playable map for Beta 3?
Logged

[GE:S Com] DF Ank1

  • Secret Agent
  • **
  • Posts: 193
  • Reputation Power: 0
  • [GE:S Com] DF Ank1 has no influence.
  • Offline Offline
Re: Bunker
« Reply #5 on: September 05, 2009, 11:59:30 AM »

I had already played the classic Bunker in GoldenEye: Source BetA 2.
Logged
Big Fan of the Arecibo Observatory / Antenna Cradle.
I would pay money to get the old cradle back. Ad me on Facebook. I am ever glad about new members. Specially when they come from GE:S. My name is Rudolf von Ank

kraid

  • Game Artist
  • 007
  • ****
  • Posts: 1,352
  • Reputation Power: 11
  • kraid barely matters.kraid barely matters.
  • Offline Offline
    • my Homepage
Re: Bunker
« Reply #6 on: September 05, 2009, 01:49:38 PM »

There was a third party map but it was on Beta 1.1h.
Beta 2 was never released as the team decided to change to orangebox engine and nearly everything had to be redone.

I also started a bunker map back in beta 1, but never finished it.
It wasn't on exact scale like it has to be for a _classic map and certain areas i'm not satisfied with.
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Programmer
  • GE:S Fanatic
  • *****
  • Posts: 2,840
  • Reputation Power: 11
  • VC barely matters.VC barely matters.
  • Offline Offline
Re: Bunker
« Reply #7 on: September 05, 2009, 06:25:02 PM »

Yeah, I have a feeling it's going to be pretty tight, like Complex.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Jeron [SharpSh00tah]

  • Level Design Lead
  • Level Designer
  • GE:S Fanatic
  • *****
  • Posts: 2,948
  • Reputation Power: 16
  • Jeron [SharpSh00tah] is working their way up.Jeron [SharpSh00tah] is working their way up.Jeron [SharpSh00tah] is working their way up.
  • Offline Offline
Re: Bunker
« Reply #8 on: September 06, 2009, 04:57:08 AM »

The map was started by another developer by the name of "Semedi". Life has gotten in the way for him, he has recently send his .vmf to me, and now I am finishing it off. The map has come a long way, however, school has recently started and it seems to be pretty time consuming! Anyways the map is in good hands, and like VC said, its going to be pretty tight.
Logged
Level Design Lead

Complete: Ge_Runway; Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

TeRRoR.KhAoZ

  • Agent
  • *
  • Posts: 25
  • Reputation Power: 0
  • TeRRoR.KhAoZ is looked down upon.
  • Offline Offline
Re: Bunker
« Reply #9 on: September 06, 2009, 09:56:45 AM »

So the third-party versions of Bunker are no longer playable at all?
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Programmer
  • GE:S Fanatic
  • *****
  • Posts: 2,840
  • Reputation Power: 11
  • VC barely matters.VC barely matters.
  • Offline Offline
Re: Bunker
« Reply #10 on: September 06, 2009, 01:52:42 PM »

They wouldn't be compatible with the new weapon system without significant editing.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

kraid

  • Game Artist
  • 007
  • ****
  • Posts: 1,352
  • Reputation Power: 11
  • kraid barely matters.kraid barely matters.
  • Offline Offline
    • my Homepage
Re: Bunker
« Reply #11 on: September 06, 2009, 05:23:06 PM »

Actually it works, with minor exceptions like ladders in maps from beta 1.

Just pack all the 3rd-party models and textures into the bsp (Packrat) under the original mod version.

Open the file with an entity viewer like EntEd and edit all the weapon ammo & armor entities to match the new ones.

The hardest part is to put the right weapon/ammo slot number at the right entity.

Having a decompiled version of the map where you can check which entity is placed on which location will also help.

Another way, maybe the best one, would be to edit the decompiled file in Hammer under B3 setup, make your changes on the entities, backup the file you will use in Beta3 and run a entity only compile.

The rest is copy & past of ammo, armor, weapon & player entities from the updated version to the other one.

You're asking: why doing this last step and not just using the entity compile version?
Well, try it and you'll discover why.
Logged

TeRRoR.KhAoZ

  • Agent
  • *
  • Posts: 25
  • Reputation Power: 0
  • TeRRoR.KhAoZ is looked down upon.
  • Offline Offline
Re: Bunker
« Reply #12 on: September 08, 2009, 06:06:09 AM »

Thanks for taking the time to explain how to do that kraid... but I think thats far too much work for a map that I'll be playing by myself, haha.  I think I'll just wait for Beta 4.
Logged

Doc.NO

  • Quality Assurance Tester
  • 00 Agent
  • ***
  • Posts: 852
  • Reputation Power: 1
  • Doc.NO has no influence.
  • Offline Offline
    • GE:S Stats
Re: Bunker
« Reply #13 on: September 08, 2009, 10:17:32 AM »

I wanted to do that kraid, but I'm not sure if Stinky would allow it or not...

kraid

  • Game Artist
  • 007
  • ****
  • Posts: 1,352
  • Reputation Power: 11
  • kraid barely matters.kraid barely matters.
  • Offline Offline
    • my Homepage
Re: Bunker
« Reply #14 on: September 08, 2009, 10:56:57 AM »

^^Ask him.
Logged
Pages: [1] 2   Go Up