GoldenEye: Source Forums

  • March 28, 2024, 06:10:09 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: 2d boy framework  (Read 9080 times)

0 Members and 1 Guest are viewing this topic.

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
2d boy framework
« on: June 02, 2009, 10:22:12 am »

2D boy (the makers of world of goo) have released a bare bones framework that they used to make World of Goo (http://2dboy.com/2009/05/27/rapid-prototyping-framework/). I downloaded and had a peek and its pretty wikid framework as it takes alot of effort out of making 2d games.

I ended up making tetris in around 5 hours (Download, source code)
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: 2d boy framework
« Reply #1 on: June 02, 2009, 09:27:05 pm »

I've tried your version of Tetris and I can say it's pretty good for a game made in five hours!

I didn't even touched the framework you put up there nor the source code from "your" game.

Are you planning on enhancing your version of Tetris?
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: 2d boy framework
« Reply #2 on: June 03, 2009, 01:46:13 am »

I got alot on my plate atm so i dont know (thats why i put the source code up so any one can change it).

Might make some small 2d games once work project is complete
Logged
Pages: [1]   Go Up