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Author Topic: blog 13/06/08 Ges 1.1i  (Read 44628 times)

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StrikerMan780

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Re: blog 13/06/08 Ges 1.1i
« Reply #30 on: July 22, 2008, 11:55:47 am »

Can I make a request? Could weapon bobbing be Implemented? It contributes to the feel of movement. Feels like crap just sliding around with no other movement, you feel like a Camera on rails with a gun. HL2's Bobbing Style is Fine.
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Doc.NO

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Re: blog 13/06/08 Ges 1.1i
« Reply #31 on: July 27, 2008, 11:28:18 am »

b4 new features, lets fix all the bug.

Another one everyone completely forgot about: Bond's suit. Where are the blue and brown one???
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Loafie, Hero of Dreams

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Re: blog 13/06/08 Ges 1.1i
« Reply #32 on: July 27, 2008, 09:53:21 pm »

I think they were left out because Bond was the only one with alternate outfits, and it would have been a pain to add an aloternate outfit option in the character select for only one character model, but I think they will make their way back in eventually
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Doc.NO

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Re: blog 13/06/08 Ges 1.1i
« Reply #33 on: July 28, 2008, 09:49:11 am »

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Re: blog 13/06/08 Ges 1.1i
« Reply #34 on: July 28, 2008, 01:06:08 pm »

I'd have the skin selection as a row of small boxes between the character selection and the render model.  The boxes would be icons of a simple silhouette, similar to the bond/HL2 logo we've used, colored to reflect the skin.  The other characters could easily have distinctive silhouette icons as well, so that should make skin selection easy and intuitive and not chew up a load of GUI space.
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Doc.NO

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Re: blog 13/06/08 Ges 1.1i
« Reply #35 on: August 04, 2008, 02:14:44 pm »

Yet another thing (if your enough motivated to get 1.1i out :P):

Only Escape style menus works ATM, AMX style menus does not work in this mod. Would be great if you can get them to work. In scripts/HudLayout.res, just replace this
Code: [Select]
	HudMenu
{
"fieldName" "HudMenu"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
by that
Code: [Select]
	HudMenu
{
"fieldName" "HudMenu"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
"zpos" "1"
"TextFont""Default"
"ItemFont""Default"
"ItemFontPulsing""Default"
}
HudRadio
{
"fieldName""HudRadio"
"TextFont""Default"
"visible""1"
"xpos""10"
"ypos""c"
"wide""Default"
"tall""Default"
"text_ygap""2"
"TextColor""255 255 255 192"
"PaintBackgroundType""0"
}
thx


BTW, if the beta 3 could have that changed as well, it would be great (or maybe the OB SDK base comes with a non-bugged HudLayout.res? I'm too lazy to check the gcf).
« Last Edit: August 04, 2008, 03:15:46 pm by Doc.NO »
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Mark [lodle]

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Re: blog 13/06/08 Ges 1.1i
« Reply #36 on: August 06, 2008, 04:15:37 pm »

Yeah im sorry but it doesnt look like im going to get i out before monkey comes close to a heart attack and finishes beta 3.

I have a major project that is ment to be done in 3 months and its sapping all my time. Plus it uses vis 2005 and vis 2003 (what i need for ges) doesnt get on with 2005 well.

Best bet is to start a thread for these things so monkey can make sure they work properly in beta 3.
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killermonkey

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Re: blog 13/06/08 Ges 1.1i
« Reply #37 on: August 06, 2008, 06:46:51 pm »

Ok so the AMX menu system is on in Beta 3 now, I am not sure how to test it though. If you can lead me to that answer I would appreciate it.
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mookie

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Re: blog 13/06/08 Ges 1.1i
« Reply #38 on: August 06, 2008, 09:25:18 pm »

Ok so the AMX menu system is on in Beta 3 now, I am not sure how to test it though. If you can lead me to that answer I would appreciate it.
Maybe this is incorrect, but I'd think you could install a later (1.2) version of Mani's Admin Plugin and call up some votes to see if it works.
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killermonkey

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Re: blog 13/06/08 Ges 1.1i
« Reply #39 on: August 06, 2008, 10:24:32 pm »

Ok so I installed mani, caused a lot of crashes (prolly not installed 100% ok using hL2MP mode) however, I was able to startup the admin VGUI thing and start a vote. I couldn't actually vote from the "say window" because I guess people who rockthevote can't vote... stupid. Whatever I think it works, thats as much effort as i will put into it for now :)
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Doc.NO

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Re: blog 13/06/08 Ges 1.1i
« Reply #40 on: August 06, 2008, 10:46:28 pm »

Thanks a lot for everything your doing km :)
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mookie

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Re: blog 13/06/08 Ges 1.1i
« Reply #41 on: August 06, 2008, 11:23:31 pm »

Ok so I installed mani, caused a lot of crashes (prolly not installed 100% ok using hL2MP mode) however, I was able to startup the admin VGUI thing and start a vote. I couldn't actually vote from the "say window" because I guess people who rockthevote can't vote... stupid. Whatever I think it works, thats as much effort as i will put into it for now :)
In the server console put 'ma_votequestion x' and it should pop up a menu that says "x; 1: yes; 2: no"
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MichaelCr

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Re: blog 13/06/08 Ges 1.1i
« Reply #42 on: August 12, 2008, 03:16:58 pm »

Will any of this deal with the Hit Boxes. Because it takes the fun out of the game when you cant even hit what you aim at. And while a few people have compensated it would seem it leaves them with huge kill counts almost no deaths and everyone yelling hacker lol
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StrikerMan780

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Re: blog 13/06/08 Ges 1.1i
« Reply #43 on: August 13, 2008, 01:11:59 am »

yeah, the hit reg is a big concern. I have had more trouble with the hit reg in GES than in any other source Mod or game. HL2DM Works fine, CSS works fine, just don't know exactly what's up.

Doc. No: I consider the lack of weapon bobbing to be a bug. I seriously don't think it would be that hard to get bobbing back in, HL2DM had it, and the code could easily be gathered from there.
« Last Edit: August 13, 2008, 01:23:43 am by StrikerMan780 »
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Cyan

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Re: blog 13/06/08 Ges 1.1i
« Reply #44 on: August 13, 2008, 10:10:55 am »

640 x 480 is preferred size
I must admit I am partial to 1680 x 1050  ::)
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