GoldenEye: Source Forums

  • May 21, 2012, 06:14:32 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Pages: [1] 2 3 4   Go Down

Author Topic: [MAP] Cradle Screens (11/25/06)  (Read 23474 times)

0 Members and 1 Guest are viewing this topic.

Sean [Baron]

  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 6,766
  • Reputation Power: 3
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
[MAP] Cradle Screens (11/25/06)
« on: November 25, 2006, 06:40:30 PM »

More screens at Mod DB



Map by Fonfa

Enjoy!
« Last Edit: February 26, 2009, 12:45:36 AM by JcFerggy »
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

Polizei

  • 00 Agent
  • ***
  • Posts: 380
  • Reputation Power: 1
  • Polizei has no influence.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #1 on: November 25, 2006, 06:42:50 PM »

Helllooooo
Logged

Fro

  • Agent
  • *
  • Posts: 34
  • Reputation Power: 0
  • Fro has no influence.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #2 on: November 25, 2006, 07:25:30 PM »

Looking completely sick.

Hopefully you can get rocketed off the walkways in the final version and go splat on the dish.

It'll be interesting to see how the balance issues play out on this one.
Logged

olileauk

  • Last vestige of [L[T]K]
  • 00 Agent
  • ***
  • Posts: 237
  • Reputation Power: 1
  • olileauk has no influence.
  • Offline Offline
    • [L[T]K] Homepage
Re: [MAP] Cradle Screens (11/25/06)
« Reply #3 on: November 25, 2006, 07:33:46 PM »

oh. my. god. AMAAAZING
Logged

m-p{3}

  • IT Specialist
  • Agent
  • *
  • Posts: 40
  • Reputation Power: 0
  • m-p{3} has no influence.
  • Offline Offline
    • Steam
Re: [MAP] Cradle Screens (11/25/06)
« Reply #4 on: November 25, 2006, 08:21:18 PM »

Wasn't there two walkways on the lower level ? Amazing works nonetheless ;)
Logged

Dexee

  • Agent
  • *
  • Posts: 27
  • Reputation Power: 0
  • Dexee is looked down upon.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #5 on: November 25, 2006, 08:26:47 PM »

Good stuff... I do have one small rant, but theres no forest. But I like anyways.
Logged

rodolfostanic

  • Secret Agent
  • **
  • Posts: 55
  • Reputation Power: 0
  • rodolfostanic has no influence.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #6 on: November 25, 2006, 10:18:58 PM »

Fonfa rules!
Esse cara é um mito...  :D
Logged
Quote from: fonfa
go back to your jungle you brazilian freak

WNxPrendatram

  • Agent
  • *
  • Posts: 14
  • Reputation Power: 0
  • WNxPrendatram has no influence.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #7 on: November 25, 2006, 10:43:52 PM »

Schmexy-ness!
Logged
Warrior Nation Goldeneye Source Section Major.
Check us out at:

If you want to join let us know

Armoured-Fury

  • Inactive Developer\Contributor
  • 00 Agent
  • ***
  • Posts: 442
  • Reputation Power: 0
  • Armoured-Fury has no influence.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #8 on: November 25, 2006, 11:23:54 PM »

Nice work, Fonfa, i really enjoy looking at your maps.  You have a lot of skill and i respect that  ;D

I do agree about the forest thing though i'm afraid.  In the original you couldn't even see the ground below you but yours looks a lot better (don't tell Rare that though! They'd probably agree any way..)

But definately some greenery is needed in the scenery!

GREEN DA SCENE!  lol


Keep up the great work, man.. You know it's times like this that i feel so privaliged to work on this team.. Everybody is so good at what they do (not blowing my own horn there..) and it's great to bring all that skill together to make an excellent mod!
Logged

.sh4k3n

  • Inactive Developer\Contributor
  • 00 Agent
  • ***
  • Posts: 480
  • Reputation Power: 1
  • .sh4k3n has no influence.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #9 on: November 26, 2006, 02:02:28 AM »

:O

I've died and gone to heaven.
Logged

irfman

  • Secret Agent
  • **
  • Posts: 54
  • Reputation Power: 0
  • irfman has no influence.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #10 on: November 26, 2006, 02:29:12 AM »

HOLY SH*T! ;D


*FAINTS*
Logged

X23

  • Secret Agent
  • **
  • Posts: 105
  • Reputation Power: 0
  • X23 has no influence.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #11 on: November 26, 2006, 02:59:47 AM »

That looks amazing, the hdr is good, the 3dsky is good (Even though it isnt jungle like in goldeneye) In general the map looks awesome.

How long is the compile time?
Logged

Wake[of]theBunT

  • GE:S Webmaster
  • Public Relations/Quality Assurance
  • GE:S Fanatic
  • *****
  • Posts: 3,177
  • Reputation Power: 12
  • Wake[of]theBunT barely matters.Wake[of]theBunT barely matters.
  • Offline Offline
    • Goldeneye Source
Re: [MAP] Cradle Screens (11/25/06)
« Reply #12 on: November 26, 2006, 03:27:42 AM »

Fonfa sleeps with the light on
Logged


ex-girlfriend is mah avatar | [L[T]K] | GE:S clan on hiatus, but you can join anytime! follow the image above to our site and sign up to the forums that are back.

boris

  • Secret Agent
  • **
  • Posts: 58
  • Reputation Power: 0
  • boris has no influence.
  • Offline Offline
    • boris's file network
Re: [MAP] Cradle Screens (11/25/06)
« Reply #13 on: November 26, 2006, 03:36:16 AM »

Where's the jungle? I'm pretty sure when Bond crashed on the bank of the lake that the Cradle was in - he wasn't in a post-apocalyptic wasteland with just dirt and rocks. Shouldn't the ground be fertile? Maybe - throw in some trees? We are in the middle of Cuba! Not in the Himalayas during Summer!

Besides that the map looks nice. Not too sure why you completely changed the bottom catwalk... it looks like it was changed for the worst.
Logged

Polizei

  • 00 Agent
  • ***
  • Posts: 380
  • Reputation Power: 1
  • Polizei has no influence.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #14 on: November 26, 2006, 03:46:40 AM »

The ground has to be barren because the level of detail required of the trees will lower FPS. If they make crappy trees, it takes away from the map.
Logged
Pages: [1] 2 3 4   Go Up